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MultiScatter Grass Animation Problem


matyasvegh
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Hi All,

 

When I use animated Noise map in MultiScatter animation mask, the grass moves wrong.

 

I made a Video about the problem here:

The MultiScatter and Noise parameters are here:

 

MultiScatter 1.2.0.3

3D Studio Max 2013

 

Thanks your answers in advance,

M.

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The pixel brightness of the underlying texture controls the animations starting frame

For example, given frame interval from 0 to 100

Those objects that were on white start animation from frame 0

Those that are on the black in the 100th

And those who came to the different levels of grey will start somewhere in between. than darker than later,

So animating actual texture is pointless

 

 

This need to be done another way. Do not animate objects. instead just slightly rotate them by X and Y.

Rotation can be controled by animated texture.

this texture need to be used in Rotate option, as colour animated Noise

 

http://docs.rendering.ru/en:multiscatter#the_use_of_various_textures_within_the_rotation_mask

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