matyasvegh Posted October 29, 2013 Share Posted October 29, 2013 Hi All, When I use animated Noise map in MultiScatter animation mask, the grass moves wrong. I made a Video about the problem here: The MultiScatter and Noise parameters are here: MultiScatter 1.2.0.3 3D Studio Max 2013 Thanks your answers in advance, M. Link to comment Share on other sites More sharing options...
icube Posted October 30, 2013 Share Posted October 30, 2013 The pixel brightness of the underlying texture controls the animations starting frame For example, given frame interval from 0 to 100 Those objects that were on white start animation from frame 0 Those that are on the black in the 100th And those who came to the different levels of grey will start somewhere in between. than darker than later, So animating actual texture is pointless This need to be done another way. Do not animate objects. instead just slightly rotate them by X and Y. Rotation can be controled by animated texture. this texture need to be used in Rotate option, as colour animated Noise http://docs.rendering.ru/en:multiscatter#the_use_of_various_textures_within_the_rotation_mask Link to comment Share on other sites More sharing options...
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