himanshuchoudhary Posted August 17, 2014 Share Posted August 17, 2014 Hi there super-talented people! I have a question. From past few days, i have been looking at a lot of glass structures for references on a project. Whenever i see the refelctions on a cladded wall, there seems to be a certain noise/bump effect on it. here is a very good example. http://img222.imageshack.us/img222/212/glassupfronteh5.jpg If you notice, the wires are not reflecting throughout in a straight line over the surface, but they tend to distort a wee bit on the edges and the middle of the individual surface. Can anyone throw some light on how do i go about to achieve something similar on huge surfaces, where the opposite side of the street appears in a similar fashion on the cladding wall? I use Vray 2.4 and 3dsmax 2013 Cheers Link to comment Share on other sites More sharing options...
Ismael Posted August 17, 2014 Share Posted August 17, 2014 Bump Link to comment Share on other sites More sharing options...
Ismael Posted August 17, 2014 Share Posted August 17, 2014 http://forums.cgarchitect.com/39247-big-glass-building-tips.html Link to comment Share on other sites More sharing options...
himanshuchoudhary Posted August 17, 2014 Author Share Posted August 17, 2014 OK, Thanks Ismael, i understand the bump effect and randomising the materialbyelement part. Could you throw some more light on the bercon map part? the "bulge" effect..? Link to comment Share on other sites More sharing options...
scostumatu Posted August 17, 2014 Share Posted August 17, 2014 Hi there - check the below links, its exactly what you need. http://www.ramyhanna.com/2009/01/glass-reflections-its-all-about-bump.html http://www.ramyhanna.com/2013/04/break-up-those-panel-reflections.html OK, Thanks Ismael, i understand the bump effect and randomising the materialbyelement part. Could you throw some more light on the bercon map part? the "bulge" effect..? Link to comment Share on other sites More sharing options...
himanshuchoudhary Posted August 18, 2014 Author Share Posted August 18, 2014 Hi there - check the below links, its exactly what you need. http://www.ramyhanna.com/2009/01/glass-reflections-its-all-about-bump.html http://www.ramyhanna.com/2013/04/break-up-those-panel-reflections.html Hi John, Thanks a ton man! This definitely solved my problem. Link to comment Share on other sites More sharing options...
Ismael Posted August 18, 2014 Share Posted August 18, 2014 Good reference: http://areaglasswi.com/wp-content/uploads/paint-store-madison-storefront-glass.jpg Link to comment Share on other sites More sharing options...
himanshuchoudhary Posted August 18, 2014 Author Share Posted August 18, 2014 Good reference: http://areaglasswi.com/wp-content/uploads/paint-store-madison-storefront-glass.jpg Yes! Exactly Ismael, i think i will post my results once i have something concrete prepared. Link to comment Share on other sites More sharing options...
Ismael Posted August 18, 2014 Share Posted August 18, 2014 Looking forward to your rendition of the effect. Link to comment Share on other sites More sharing options...
Francisco Penaloza Posted August 18, 2014 Share Posted August 18, 2014 You can also select the vertex of the glass panel and apply noise modifier, with small values the glass panel will shift randomly and produce non uniform reflection. as in real life not glass is perfect and none glass panel is placed with the same alignment. Link to comment Share on other sites More sharing options...
DanGrover Posted August 19, 2014 Share Posted August 19, 2014 You can also select the vertex of the glass panel and apply noise modifier, with small values the glass panel will shift randomly and produce non uniform reflection. as in real life not glass is perfect and none glass panel is placed with the same alignment. Yup, this is my favourite thing - this works especially well in animations where the camera is moving past or over or panning around the glass - it almost ends up looking like playing cards flipping over when the reflections change from reflecting something bright to reflecting somewhere in the shade. Link to comment Share on other sites More sharing options...
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