joadhughes Posted September 28, 2015 Share Posted September 28, 2015 I'm trying to render a living room scene with large windows. I want there to be squares of light on the ground, with sharp shadows where the window frames are. I am happy with my lighting using VRay Sun and VRay Sky, but the lighting is too soft and creates really soft shadows. If I disable the VRay Sky, I get the sunlight on the ground like I am looking for, but the whole scene looks bad. I tried using a VRay Dome but I don't have much experience with them and I just ended up with a dull render and solid blue outside the windows. Link to comment Share on other sites More sharing options...
Corey Beaulieu Posted September 28, 2015 Share Posted September 28, 2015 Generally speaking, a small sun size will sharpen shadows and if you are going to use your sky map in a dome light then you are allowing yourself to control the contribution. You can turn that down and get m,ore direct light. I might suggest that you get a balance between what you want and a fairly rough render and then focus on the post process. We forget that a photographer will use multiple exposures to get what they want and as render artists, we need to something similar. Saving as an EXR will give you the data of a multiple exposure and your post work will be far greater than a 8 or 16 bit Tiff. A photographer might also fill in the missing sky contribution with a very soft splash light behind the camera— assuming the same conditions anyway. Link to comment Share on other sites More sharing options...
Msamir Posted September 28, 2015 Share Posted September 28, 2015 As Corey said it depends on the sun size take a look here on how the sun size affects the shadows. http://www.vray.com/vray_for_3ds_max/manual/vraysun_and_vraysky_examples.shtml Link to comment Share on other sites More sharing options...
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