gyuguygguyg Posted December 17, 2017 Share Posted December 17, 2017 (edited) Hello I am rendering exterior scene, and found these splothes on houses. I am using standard vray physical camera with standard parameters. I tried increasing samples in GI irradiance map and light catch, didn't work. I don't know what to do... I included render pictures and my used settings in attachment. Extra notes: Lighting system - Vray sun, Vray sky, 2 domes: 1 reflections, another diff. Edited December 17, 2017 by gyuguygguyg Link to comment Share on other sites More sharing options...
Andrew _GF Posted December 23, 2017 Share Posted December 23, 2017 (edited) Try to render with only IRR Map + BF and LC + BF to see if this i caused by LC or Irr. I think it is IRR, you have set the subdvs and interp samples to high values but you render at -4 -3 resolution. If you are rendering in low resolution then it can be not enough. Try to render with -2, 0 and see if it helps. Also it can be caused by models, are they modelled originally in 3ds max or they are imported from Archicad in example? Edited January 4, 2018 by archman Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now