geoffreybrouwer Posted October 1, 2018 Share Posted October 1, 2018 Hi, I've been struggling with this for about half a day now and I can't seem to figure it out. When doing some test runs this grey glass wall looked fine and for some reason on my final render it's incredibly noisy. I've tried fiddling with the samples, noise threshold, using local samples and so on. I hope someone here can tell me what I'm missing. Looking at the separate passes, it seems to be a GI issue. Resolution is 4000x2667 and it's a panoramic render intented for VR. Link to comment Share on other sites More sharing options...
Casey Hawley Posted October 18, 2018 Share Posted October 18, 2018 Enable 'Retrace' to 2 and 'Use For Glossy Rays' (both found in Light Cache settings) and see if that helps. Link to comment Share on other sites More sharing options...
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