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Found 4 results

  1. Hi, The parameters of my vray material are not fully visible inside material editor. I cant seem to increase the window horizontally to access all options either. If anyone has a fix for this it would be amazing! Image attached. If anymore info would be useful please let me know! 3dsMax 2018 Thanks Andy
  2. Studio/Institution: Personal Genre: Residential Interior Software: 3ds Max/Vray/Photoshop Website: http://www.instagram.com/rrezende.arquitetura Description: Hi! I was a long time away from rendering on 3ds and vray and I get back. Could you comment about this image please? What do you think about it? What can be improved? Is it looks realistic? Thanks!
  3. Hi, I've been struggling with this for about half a day now and I can't seem to figure it out. When doing some test runs this grey glass wall looked fine and for some reason on my final render it's incredibly noisy. I've tried fiddling with the samples, noise threshold, using local samples and so on. I hope someone here can tell me what I'm missing. Looking at the separate passes, it seems to be a GI issue. Resolution is 4000x2667 and it's a panoramic render intented for VR.
  4. Hello! I am studying 3D and although my goal is to work in the field of architecture, our course also covers 3D for video games. We are working with 3ds Max. We are on a summer vacation (1 week) and the teacher gave each of us a specific challenge to solve. Mine is to create a jewel that can be imported as an asset in a game engine. I can only have one diffuse, normal and specular maps. Over the past 4 days, I've been working hard on it, but now I'm seriously hitting a wall. The material and the rendering of Vray is great, but I am totally unable to do a good baking of the diamond. I know that once in game it will stay as it is (the gem will not react to light), but I would like and need to have something that is as close as possible to the Vray rendering. I bake the complete map of Vray and then try to put the right map in the right slot of the blinn, but the result is horrible. I tried a regular rendering of the texture and even a texture projection. But none gives a good result. The professor said that for every problem he has given us, there is a solution. And yes, we are allowed to ask for help since we are in a learning process. Does anyone know what I'm doing wrong or what technique can be used to achieve this goal? I enclose a photo so that you can see ... Thank you in advance!
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