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Noise in reflection (Gi pass?)


geoffreybrouwer
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Hi,

 

I've been struggling with this for about half a day now and I can't seem to figure it out. When doing some test runs this grey glass wall looked fine and for some reason on my final render it's incredibly noisy. I've tried fiddling with the samples, noise threshold, using local samples and so on. I hope someone here can tell me what I'm missing.

 

Looking at the separate passes, it seems to be a GI issue.

 

Resolution is 4000x2667 and it's a panoramic render intented for VR.

BK_stijlvol_luxe.RGB_color.0000.jpg

Noise.jpg

Settings.jpg

BK_stijlvol_luxe.VRayGlobalIllumination.0000.jpg

BK_stijlvol_luxe.VRayReflection.0000.jpg

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