rhlkvr15 Posted December 27, 2018 Share Posted December 27, 2018 Hi Forum, Currently am working on an animation project. The project consists of a moving car and a camera following it. its just an 8sec shot. the issue am facing is when i pre-calculate the irrradiance map, the camera movement is not seen in the renders. the camera stays where it is in the 0-frame and only the car moves thus the final image renders with lots of artifacts and splotches. My render settings are a. For Precalculation of Irradiance Map * time confuguration -2 to 202 * Irradiance map - Medium animation (60,30), Use camera path, Animation Prepass. *Light Cache - 2000, Single Frame (Since Camera Movement is Very Small), Use camera Path. b. For Final Rendering *Time Configuration 0 to 200 *Irradiance Map - Medium animation (60,12),Use camera Path, Animaton Rendering. 3ds max 2016 & V-Ray 3.60.03 Can anyone please help me on this.? ** When i Render the scene with BruteForce Everything renders fine** Link to comment Share on other sites More sharing options...
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