James Vella Posted May 26, 2020 Share Posted May 26, 2020 (edited) Hey all, I have been working on a generator that turns a tileable bitmap texture into a PBR material. Initially I created this to convert my current models over to PBR materials for real-time work for unreal engine or export to GLTF. I also wanted a bit of extra control when it came to adjusting normals and other channels which then turned into building this little tool that runs in Substance Player. I was inspired by great applications like crazy bump but then it turned into something a little different - if you pay attention to the metallic settings in the first video. Sorry about the tinny microphone in the following video I have a few new things to buy as it seems lol. You can check it out here: Lots more updates coming soon Edited May 26, 2020 by redvella Link to comment Share on other sites More sharing options...
James Vella Posted June 4, 2020 Author Share Posted June 4, 2020 Small update for Bitmap2PBR coming in version2. You can take a photo and press the Make It Tilable button instead of using pre-tiled bitmaps! Also diffuse to albedo magic Link to comment Share on other sites More sharing options...
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