Jump to content

arturleao

Members
  • Posts

    7
  • Joined

Personal Information

  • Country
    Portugal

arturleao's Achievements

Newbie

Newbie (1/14)

10

Reputation

  1. I'll be happy to stand corrected if the workflow becomes more simple and I can get high FPS on all platforms.
  2. Having that said, two things though. You can use a solution like that to replace an offline rendering workflow, which in that case using either Unreal or Unity would be very similar, exporting, then baking stuff. Or you're already working with assets optimized for realtime rendering and in that case the turnaround will also be much faster.
  3. I'm pretty sure Max2Unreal and now the autodesk solution with the 3dsmax Interactive will be very interesting and valuable Ken. But when you have a client that wants to run a high quality archviz scene at 60 fps on PC, Android, iOS and WebGL, a simple export will not suffice. Unity could also handle the scene with a simple export and then bake but that beats the purpose of having it running at high FPS with a modest graphics card. Again, I'm pretty sure the project is interesting but lets not mix apples with oranges.
  4. Taking into account that the scene was already build in 3dsmax, it took us 1 week from that to final video. Mostly doing object optimization, shaders and lighting and the creation of the video itself. The scene can be much more optimized but it was good enough for what we where looking for. Runs at 60fps @ 4k currently. FYI we tried to do the same scene in Unreal but it was taking us more time so we kind of abandoned the project. We're not that savvy in Unreal though.
  5. Hi, that was somewhat the point, to be a bit confusing Sorry about that though! You certainly wouldn't want to watch our reel (and please don't if you have epilepsy or something like that)
  6. Rendered in realtime with Offline Render using Unity 5.6.1f1 Check 4k stills here http://www.ycdivfx.com/work/realtime-archviz-tech-demo-2/
  7. VR v1.0 has been released! yVR is a new multiplatform tool that allows you to view your mono and stereo 360 renders directly on your device either in 360 or cardboard mode. yVR works locally for artists that want to see their work directly on their final medium or across the internet to showcase to clients and get fast and efficient feedback on 360 projects. yVR Client for iOS and Android downloads are available in the stores. yVR Client for PC and WebGL are included in the installer. Available for 50€ More details, info and features at http://www.ycdivfx.com/product/yvr/
×
×
  • Create New...