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mattclinch

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Everything posted by mattclinch

  1. Yes, that's exactly what i'm trying to do. I think it may act this way by design. Looks like we'll have to try this route or comp it all in post.
  2. Been a long while since I was here. Hello again. Got a pain of a problem. 2 V-Ray light planes are kicking off a reflective surface with 'Affect Reflections' only. The reflections overlap. I would expect the 'planes' themselves to be additive, so that the reflection of the area where both lights overlap is brighter, but instead the nearer light occludes the further one. Anyone got a fix? Seems like odd behaviour.
  3. it's a shame you weren't prepared to drive to source a better photo. for £50 in petrol your image could have looked infinitely better. as a side note - does your client have permission from google to use that image?
  4. http://support.nextlimit.com/display/knfaq/Render+optimizations
  5. it's a real time version of the main v-ray renderer. essentially the longer you leave it, the more the noise clears up. not used it much, and there are better people on here to guide you around RT if you need it. i suggest you read the manual rather than get frustrated for 4 days...
  6. the 1 point symmetrical views are the strongest and most beautiful. very nice work matt.
  7. uuuggghhhhh....really? is this still being picked over? why do any of you care? just use whatever you are best with. this is such a massive non-issue.
  8. i was there for dinner a few days ago. what are they changing?
  9. as a UK freelancer you should definitely take out Professional Indemnity Insurance (PI) and possibly Income Protection Insurance. if you are out shooting with tripods you will also need to look at Public Liability Insurance (PL) incase anyone trips on your tripod and sues you. Also if you have expensive kit that you are taking out of the house/studio I would insure that too. good article here - http://www.f2freelancephotographer.com/business_insurance.html
  10. i will be as im on the panel for workshop #6. im already on your list anyway.
  11. this is a service industry. we provide a service to clients. you form lasting relationships with clients by giving them a good quality of service and a high end product. potentially, educating the client as to WHY your product is more valuable to them than your competitors is part of that. if people here are complaining about render times at higher resolutions i suggest you look at your workflow.
  12. interesting point. there is of course another school of thought which says that doing the absolute minimum you can get away with is not going to endear yourself to the client in the same way that someone else who will go above and beyond and show them all the added value they can get from having a larger resolution image. just saying.
  13. give them a nice big image and avoid all this hassle?
  14. Everytime had thus its been a soon-to-fail graphics card.. Sent from my HTC Desire using Tapatalk
  15. not sure if this will help? http://jamiesjewels.typepad.com/jamies_jewels/2011/05/is-this-potentially-the-most-useful-maxscript-out-there.html
  16. quite simply, we wouldn't. all our work uses reference imagery of professional architectural photography that is sourced before we even put a daylight system in. you can't light until you understand how you want to light etc. and you are only as good as the reference you use. the guys at pixar wouldn't do facial animation without reference, and they also wouldn't use bad quality 3g video. use the best possible source of photography - good resolution, well composed, well colour balanced with good contrast etc. always have it open - i recommend deskpins (to keep it on top) and first impression image viewer (to minimise screen space). post your reference here and you get a much more considered and helpful critique. Sent from my HTC Desire using Tapatalk
  17. Well you are setting yourself up for a much more difficult task than you need to. I tend to get a bit preachy about this, but anyone aiming for photorealism without referencing a photo is not aiming for photorealism, they are aiming for their best interpretation of what they remember a photo looking like. You are relying entirely on your memory and the renderer - neither of which are anywhere close enough to accurate for you to get a decent result. Put a photo up beside it and look at where you are ACTUALLY wrong, not just where everyone thinks you are wrong.
  18. Simon, It would help if you could show us the photo you are referencing, then we can be a lot more specific about where your render is falling short.
  19. the post on G+ has taken off - add your deets here https://plus.google.com/u/1/101306873188784944733/posts/BnPiRGWFNDy
  20. 180 views and no comments?!? exceptional amount of work and great execution.
  21. you could do, but you have a pretty powerful processor there already. easier and less costly just alter your working method to something a little bit more efficient than extruding 150k polys at once. model one brick and then array?
  22. CPU. and it won't be a multi-threaded function of max, hence why it's only using 1/8th of your available CPU power (12.5%).
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