Hi everyone, Vi here...
I'm frustrated! I am trying to create a scene using a bitmap as the background. The general theme is to put 3d furniture in a picture of an empty room, creating a photo-realistic image. I've tried putting the bitmap in the environment map roll out in Render Setup, in Environment and Effects, and also just as the Viewport Background... with combinations of them too.... I place a plane as the "floor" and match it to the angle of the photo through a vray physical camera. I have tried to use the vraymtlwrapper with matte/shadow as a base material but it never seems to work properly, and when it does work alright... everything else goes to *ahem* you know...
Also, another thing- my objects are rendering slightly "see-through". Reading through posts and experimenting with things has led me to believe that they are reflecting the "environment". I've tried adjusting my reflection parameters and different settings along those lines but nothing will work!
I feel like when I get one aspect of the photo to look decent, another aspect completely fails. I wish there was a step-by-step "How-to" video or tutorial somewhere to show me what I need to fix.
If anyone knows a good way to start a project like this please help!! I know render settings vary from image to image, but if I could just get some general guidelines for using a bitmap background... that would be amazing!
Thank you for tuning in.
Much love,
Vi