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  1. Thoughts and recommendations for Archviz Workstation? I have attached my proposed build. I mainly use 3dsmax and corona, maybe some GPU rendering on the side like enscape or twinmotion.
  2. Working on a practice render by copying a photo (included in this thread) and seeing if i can get the general feel. I've watched many corona tutorials but can't seem to pinpoint a specific workflow. If anyones willing i'd love some help getting started with the corona workflow. I've saw some tutorials but they are a bit different regarding procedure, understandably. I've set up two rectangular corona lights, set their intensity to 1 and trying to get a decent look with a mid gray material (shown in the pictures) by tweaking the tone maping before moving on to texturing, but i can't figure out what to touch, i remeber seeing something about a parameter which was to get the general look ok, another that was to get the highlights and another for hte shadows, but i cant find them now, i think im using a different version than i tried so long ago. Anyway, any help regarding this is greatly apreciated. Thank you
  3. Hello everyone, here on the site are not long ago. In the sphere of 3ds max are much, in all cmpanii that I activated render was not the final product. Now at the moment I am unemployed and trying to find some clients on the topic of indoor and outdoor 3D visualization. During the time I was employed and now at the moment in my free time I make visualizations so that I do not process and move forward Harder. You can simply give me some advice in finding clients maybe I'm not doing something right and I'm not going in the right direction. Thank you in advance for the advice. I wish you as productive a day as possible. Have a nice day.
  4. Hello! This is my first time using the CG forum (actually, any forum AT ALL!) and I'm here to read what you guys have to say about this current project I'm working at and see where I can improve, I'm sure I'll learn with everyone since this is my first year learning and working with 3D Render! If you stopped by to give me a little advice I'll be eternally thankful!
  5. Hi, I would like to ask what build is the best for 3ds max and corona and a little bit of lumion/animation work. I mainly use corona for rendering and seldom use lumion. Given a budget up to $2000 what are the hardwares I need? I am not familiar with the latest tech as of today in the 3d viz world and would like your suggestions. I am planning to buy the components hopefully next year. I also plan to have the dual monitors within the given budget as I can just buy cheap keyboard and mouse. Any recommendations will be highly appreciated. Thank you, Vincent
  6. In this video, we want to learn how to add shake and movement to the camera without any plugin and the best settings for exporting flicker-free animation within corona renderer in 3ds max. Website: https://thereflectedone.com/ YouTube (tutorials): https://www.youtube.com/c/TheReflectedOne Instagram: https://www.instagram.com/thereflectedone/ Behance: https://www.behance.net/TheReflectedOne
  7. New Physical Material with 35 Presets, an Upgraded Sky Model and Average Performance Boosts of 15% Now Available for Artists and Designers PRAGUE, Czech Republic – July 21, 2021 – Today, Chaos Czech releases Corona Renderer 7 for 3ds Max, an update designed to enhance the realism of 3D scenes and boost render speeds across the board. From photoreal fabrics to expansive sky effects, Corona Renderer 7 makes it easier for artists to stand out. With 35 new presets for glass, metal and fabric, the new Physical Material makes it simple to set up hyper-realistic scenes in minutes. Though intuitive for beginners, the Physical Material also comes with multiple features for deeper control, including Sheen parameters for creating photoreal fabrics like velvet, and Clearcoat, which allows users to add lacquer to objects like cars without making them look plastic. To maintain compatibility with preexisting scenes, the previous Corona Material will still be available as a legacy option. In Corona Renderer 7, the Sky Model sees its biggest expansion yet. Artists can now accurately depict a digital sun and weather from any cliff or skyscraper using the new Altitude Parameter, which leverages real-world data to calculate what the sky will look like from any height. Meanwhile, the new Volume Effect improves the look of large-scale scenes by blending distant objects like mountains more naturally with the atmosphere. This effect is not only easier to control than a Global Volume material, it renders faster too. Faster rendering isn’t just limited to the Volume Effect. Corona Renderer 7 users will also enjoy faster render times, which can be as fast as 50% on scenes heavily using newly optimized features like better transparency processing and faster denoising. This boost even extends to data/scene opening, as files will now open quicker due to the background loading of Corona Bitmaps and Proxies. Other New Features Include: Glass Material Improvements – Create frosted glass that renders quickly with refractions on thin glass in the Physical Material. Industry-Standard Defaults – Automatically apply Roughness and IOR as material defaults for greater compatibility with industry standards, or switch to Glossiness and Specular when desired. More Control Over Metals – Control metals materials more intuitively using the default Edge Color parameter, or use Complex IOR for physically correct scenes. To try Corona Renderer 7 for 3ds Max now, please visit the Chaos Czech website. Pricing/Availability Corona Renderer 7 is available now for 3ds Max 2014-2022 (64-bit). Pricing is subscription-based, with monthly rates set at $28.50 and yearly rates at $330. A free 45-day commercial trial is also available at: https://corona-renderer.com/download. About Chaos Czech Chaos Czech is the creator of Corona Renderer, a high-performance photorealistic rendering engine. Chaos Czech is a leader in architectural visualization software, where it offers a simple, yet powerful approach for professional artists. Chaos Czech continues to bring this approach to its development of new tools and technologies for architectural visualization, VFX and broadcast. Chaos Czech, a Chaos company, is headquartered in Prague. About Chaos Chaos is a world leader in computer graphics technology, empowering artists and designers to create photorealistic imagery and animation across all creative industries. Chaos develops 3D rendering and simulation software that is used daily by top design studios, architectural firms, advertising agencies, and visual effects companies around the globe. In 2017, the firm’s physically based renderer, V-Ray, was honored with an Academy Award for its role in the widespread adoption of ray-traced rendering for motion pictures. Today, the company’s advancements in ray tracing, cloud rendering, and real-time visualization are shaping the future of design communication and storytelling. Founded in 1997, Chaos is privately owned with offices in Sofia, Prague, Seoul, Tokyo, and Los Angeles. For more information visit chaosgroup.com.
  8. ARCHITECTURAL ANIMATION Introducing to you an architectural animation made by Dezoor. This is a product of our heart. It is seriously invested in design, visualization, animation, light, sound,... A house in Japan designed by VTN Architects. ------------------- Rendering: Dezoor Visualization Creative Director: Hai Dang Animation: Hai Dang Modeling: Quy Nguyen Editor: LinHo Official ------------------- Project: Japanese House Location: Japan Design: VTN Architects Behance: Behance Video Full Hd : Architectural Animation Video Breakdown: Breakdown Animation
  9. https://www.behance.net/gallery/100684105/Elegance-House-Chicago 3DSMAX | CORONA RENDERER | Photoshop #design #archviz #interior Thanks !
  10. https://www.behance.net/gallery/100684105/Elegance-House-Chicago CORONA RENDERER | 3DS MAX I am Architectural visualizer thanks !
  11. We provide customers with a rendering of this office building, hoping to get feedback https://www.behance.net/a16956513711915
  12. Hey all, I have been working on a generator that turns a tileable bitmap texture into a PBR material. Initially I created this to convert my current models over to PBR materials for real-time work for unreal engine or export to GLTF. I also wanted a bit of extra control when it came to adjusting normals and other channels which then turned into building this little tool that runs in Substance Player. I was inspired by great applications like crazy bump but then it turned into something a little different - if you pay attention to the metallic settings in the first video. Sorry about the tinny microphone in the following video I have a few new things to buy as it seems lol. You can check it out here: Lots more updates coming soon
  13. We just released the final video of our 4 part interior modelling series where you will learn how to model a vintage, rustic looking interior scene from scratch. We provided all the ModelDezign 3D models used in the scene free to download for everyone to follow along including the egg chair, radiator, table, light and more. We also showed how to model a few objects like the skirting board, floorboard, door, etc. We would love to hear some feedback to know if you enjoyed the series and what you would like to see next. You can watch our entire series from start to finish here: You can access the free 3D models used in this series here: https://www.modeldezign.com/product-category/3d-model-library/ Thanks for reading, Erizon from ModelDezign
  14. Hi! I´m an architect student, really new to this. Until now, I have made renders in the internal engine in ArchiCAD, and that´s about it. But now, I´d like to try something new. I have a Mac, and I realize that this eliminates a whole lot of options for what program(s) to use? Thought about Cinema 4D, but I also heard that Corona works with Mac now? Any recommendations? Also, my Mac is quite old, will it handle renderings on a more advanced program or do I have to upgrade? I have a MacBook Pro 15¨ 2011 with these specs: - 2 GHz Intel Core i7 - 16 GB 1333 MHz DDR3 - AMD Radeon HD 6490M 256 MB Intel HD Graphics 3000 512 MB Will be using it for architectural visualizations, interiors, facades etc. Thank you, - Erik
  15. IMPORTANT: Update 3.1 - with added 3 scatter objects - for your trees, bushes, rocks... or whatever you wish to randomly scatter New version of Grass Kit 3 that was working with Vray - now completely reworked to give amazing and fast grass renders for Corona C4D users. link to buy: https://gumroad.com/bossco YouTube link: Linked video tutorial is for Vray, but is is completely same for Corona render... NOTE | If you experience message about missing plugin "container object" you can download this very useful plugin from Niklas Rosenstein's site for free... Grass Kit II will work without it as well, but you will not see icon and it will bother you every time you start C4D. Container object link: Container Object
  16. Hello guys, It’s been a while since I posted here. It is time to upgrade, We are in need to render multi-minutes walkthrough(s) in-house. Workload is very heavy. Corona, GrowFX, Sometimes VRay and Sketchup. I just consulted a friend of mine, who is providing high-end machines to other studios as well. I am currently using i7-5820K with 32gbs of ram and there are two of it. He said that I should go for dual e5-2630 xeons or dual silver 4114 for price per performance. We are not talking about that as node. It will be separate system with monitor and all. Suggest if making them node can give me better performance per dollar. My Budget is around 4,50,000 INR which is around 6,500$. I can not stretch more than that. I stumbled on internet and even AMD Threadripper 1950x is performing good in cinebench. Even some i9s. I don’t know should I go for dual xeons? Or research more. Only concern is faster rendering in corona, Other things are not very important.
  17. Hi all, In a scene I'm working on I have 5 jpegs plugged into their own CoronaLightMtl. I want all the CoronaLightMtl nodes to share the same parameters, emit light, intensity, visibility etc. But don't want to update it 5 times every time I tweak something. Is there a way to instance the materials so they all update, but can have different bitmaps plugged into them? Thanks in advance.
  18. VR v1.0 has been released! yVR is a new multiplatform tool that allows you to view your mono and stereo 360 renders directly on your device either in 360 or cardboard mode. yVR works locally for artists that want to see their work directly on their final medium or across the internet to showcase to clients and get fast and efficient feedback on 360 projects. yVR Client for iOS and Android downloads are available in the stores. yVR Client for PC and WebGL are included in the installer. Available for 50€ More details, info and features at http://www.ycdivfx.com/product/yvr/
  19. Hello, I am currently working on a huge project and there is one aerial shot of the whole township, I have created jungle type greenery around it. Every House is Corona Proxy with Multi-Map Corona material on it. There are specific structures and Trees are included. Nothing is Mesh! All are proxies!. My Scene Details: I am Rendering at 6K Resolution. [ignore Passes in Scene Details, I started Region to troubleshoot problem that why It's Messed up! While Rendering: My CPU Uses 1%, Really. Is is all because of Many proxies in the scene?. In other hand My Ram is using almost above 88%. What should I do? Should I convert whole scene to Mesh? My Computer Specs: CPU: i7-5820K @ 3.30GHz RAM: 32 GB @ 1066MHz GPU: NVidia GTX 980
  20. Hi This is our 1st Try in Corona and we completed the project successfully.please leave your valuable comments. Thanks Santu Sarkar Pixelator http://pixelator.in/demos/360ipm/
  21. We are creating a lot of fabric textures, and usually we take photos or scan them, sometimes use Forest to replicate the texture, but we need something that is easier on the machines (than Forest) and faster/gives better results than scanning/taking photos (we used a simple scanner, not laser or anything special and a high end DSLR). I tried Substance Designer, but it is very hard to create something that could be used as a template and modified if needed. What ideas come to your mind, which software could we try or use to be able to create very high detail fabrics (and/or to create templates for fabric materials)? Im using Railclone now, seeing what can I do, then later creating the maps from the model. Currently we are using 3ds max 2016 and Corona. Budget isn't really a problem, so if you have any ideas, Im happy to hear it, even if its a bit unusual. Thank you!
  22. Well, I'm glad I waited until after the project was finished. I very much enjoyed first looks at the de-noising and multiple movable render regions and render to texture might be able to help me with... that thing. ANYWAY.... Just wandering around a very recent project looking for interesting places to put a camera I was having renders crash much more frequently than I would have liked. Just curious if anybody else has been running into stability issues with Corona 1.4. Thanks.
  23. I want to create my own shader ball, but I dont know which lights and setup would be the best. Im using an HDRI, but I dont know if I should add another (for e.g. rectangular directional) light for the reflection to be bigger (but then it becomes over saturated), OR should I create a studio setup? What is the best setup/lighting for a shader ball scene? It would be used mostly for interior shots/material testing I'm using Corona 1.3 and Max 2016 (I also have V-Ray 3.3, but i need to use Corona). Thank you!
  24. Hello guys, I have a query. Does anyone know a workflow for converting a file made using corona to vray? I am concerned mainly with materials.
  25. Hello cg artists! We are a new studio called TÄK based in Paris, you can check our work at http://www.tak.wtf We would love to have some feedbacks from you guys!
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