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Found 4 results

  1. Check out this new tutorial on how to control the depth of field effect in Photoshop or AE, using a depth map from Vray This short video tutorial takes users through the quick process of adding and tweaking the dof in post production, using Photoshop. http://jamiecardoso-mentalray.blogspot.com/2018/05/dof-control-depth-of-field-effect-in.html Using the dof (depth of field) directly in your 3d scene can at times be irreversible, when faced with a tight deadline. However, using a depth map (e.g. vrayzdepth, etc ) in post (Photoshop or After Effects) will provide you with the ultimate control to rectify any potential tweaks that might arise from last minute changes from a client. I hope you like it, and leave your comments below. Ta J
  2. I'm pleased to announce the immediate availability of Check out the DOF PRO v5.0 (Depth of Field Generator PRO), the undisputed leader in photorealistic depth of field effects for Adobe Photoshop and compatible hosts. DOF PRO v5.0 has had its core functionality greatly expanded and now includes some absolutely killer technology not previously available in any other depth of field processor. Check out the image below for a quick synopsis or better yet - check out the brand new DOF PRO v5.0 product page for a detailed breakdown of these new and exciting features! DOF PRO has had over 12 years of industry-proven performance under its belt since its first release in 2005. Version 5.0 has seen a full year of extensive research and development in order to produce the most sophisticated depth of field processor in the industry. Every subtlety in the world of optics has been carefully studied and many implemented, marking this release the biggest in its history. In addition to the massive list of exciting new features, DOF PRO v5.0 now also supports 16 bits / channel high color and is fully 64 bit enabled. Check out the DOF PRO product page now and learn what makes DOF PRO v5.0 the first choice for photorealistic depth of field effects for Adobe Photoshop and compatible hosts.
  3. For some reason the vray depth of field from within the render set up never works for me. I'd like to get it to work because using the DOF in the camera means messing with exposure every time I want to adjust the f-number. Any ideas? It's probably a common issue.
  4. Ok. So I want to animate a change in my Depth of Field. The easiest way to do this is to composite two images with a z-depth map in post production. The only problem is that max will not let me animate my Z-depth. I can control my Z-min and Z-max for each frame individually but I cannot set them to change gradually over x amount of frames. I can't imagine I'm the first person to attempt this using the z-depth render element. Anyone have any ideas? Thanks, Tom
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