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  1. Hi, so my query/problem is a disparity between, the results of a PS comp with VrayRenderElements, versus the RGB_color. With the RGB_color element on top of the stack, turning it on/off reveals differences in the highlights, that have no obvious cause. Does anyone know why? Elements in the comp are: + VRaySelfIllumination + VRaySpecular + VRayReflectionFilter x VRayRawReflection + VRayRefractionFilter x VRayRawRefraction + VRayRawGlobalIllumination x VRayDiffuseFilter (copy) + VRayRawLighting x VRayDiffuseFilter I'm pretty sure my comp is correct, but perhaps this is a quirk of VRay or PS that requires some kind of workaround? (Maybe I've overlooked something :/ ) (The 3ds Max process shouldn't make any difference, because, so far as I know, the RGB_Color element is the "Beauty pass" and the correct combination of elements can be used to reconstruct this exactly. However, just to elucidate, the procedure was: Linear workflow. Lighting = 1 x VRayLight Dome, with small blurry HDRI (set to invisible) Environment Map.jpg (in Environment and Effects) V-Ray GI Environment (skylight) override is black Window Glass is Excluded from DomeLight. Exposure Control (in Environment and Effects) is left as . No Effects, no Atmosphere. No D-O-F on VRayPhysicalCamera. f8, 1/6, 1600 Elements were saved as 16bit EXRs, from the VRay frame buffer, using the "save all image channels" button. Load Files to Stack: Folder added in PS. ProEXR plugin for PS installed; gamma is fine.) But don't let that sidetrack you; back to the question: With the RGB_color element on top of the comp, turning it on/off reveals differences in the highlights, that have no obvious cause. Does anyone know why?
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