I am tasked with rendering out a scene in 3D MAX for a client. They are pushing for photorealistic people in the rendering. Typically we just add shadowed silhouettes so for this version we bought some "Resort" people (Kids and adults) (beach, pool, etc) with Alpha channels and mapped them onto planes in the scene and rendered them. But the people are not all photographed with the lighting the same, some have broad daylight, some have cloudy diffused light, and the shadows on their bodys are all different.
I have tried to google good resources and what works best, but not to much avail. What are good resources for this stuff? Is a alpha channel mapped photo on a plane a good way to go?