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Found 4 results

  1. Hey all I am doing some organic modeling just so I can play around in free time. The issue is that I started from plane geometry and went to the extremes. Really like what I got, however now I cant add thickens with shell or extrude modifiers since not all polygons are flipped correctly. Some are inside some are outside and applying these modifiers just overlaps geometry. One solution I could think of is Displacement map. How does is actually work? Can I displace on both sides equally? Is maybe a bump map better solution since I only need thickens for presentation (rendering, animation etc). Thank you and cheers. https://drive.google.com/file/d/11wb0iQF0dljwAEcdyBArzxwqo1-6WMm-/view?usp=sharing
  2. Hello, i'm playing around with 3d voronoi cells in 3ds max and i'm having trouble making the edges of those cells roundish, organic. I tried the connect compound object but that works fine for just two objects, not for more than that. Bridge in edit poly doesn't work either. Any ideas? I'm attaching an image to for you to get a better idea of what i'm trying to achive.
  3. deleted look in the thread below i do not know how or if i can delete this thread
  4. having a little issue with modelling a canopy to place over a stairway (see pic). basically i want to create a skin that fits the boundaries provided above the stairway. any suggestions?
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