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  1. Hi guys I'm Andy from PBRMAX. PBRMAX is a PBR library expanding 5000+ models and textures, and half of them are Eastern/Asia/Chinese style, from ancient dynasties to modern times. ----- https://pbrmax.com ----- Let me show you some scene examples in the attachment. Actually for now PBRMAX is on great discount, less than 20$ a year. ----- https://pbrmax.com/pre-sale ----- Contact me if you need further information!
  2. Hey all, I have been working on a generator that turns a tileable bitmap texture into a PBR material. Initially I created this to convert my current models over to PBR materials for real-time work for unreal engine or export to GLTF. I also wanted a bit of extra control when it came to adjusting normals and other channels which then turned into building this little tool that runs in Substance Player. I was inspired by great applications like crazy bump but then it turned into something a little different - if you pay attention to the metallic settings in the first video. Sorry about the tinny microphone in the following video I have a few new things to buy as it seems lol. You can check it out here: Lots more updates coming soon
  3. Dear CGArchitect visitors, CGTrader is announcing its new PBR Challenge for 3D designers. The only restrictions for 3D model: • Must be a real-life object (architecture, character, plant, furniture, etc.) • PBR texture From here, feel free to use your imagination... Competition is sponsored by Marmoset, 3DCoat, Quixel and Dosch Design. Deadline is May 28, 2017. For more information visit here: https://www.cgtrader.com/challenges/real-life-objects-pbr-challenge Good luck!
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