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Found 2 results

  1. Hi guys, I'm having a problem with my animation. I've modeled a aircraft with a rotating propeller. The aircraft follows a path constraint. The propeller uses a float expression to control the rotation. When I play my animation, everything looks to be working fine. Both the aircraft and propeller follow their path constraints and propeller is rotating. However, when I render my animation, the propeller is stationary. I'd appreciate any advice on how to fix my issue. Thank you in advance. James
  2. I am literally banging my head on the desk trying to figure out how to rotate my HDRI environment maps. I have the map applied to a VRAY dome light for illumination as well as having it in the environment slot of MAX (I'm working in 3ds Max by the way.) The MAP's horiz. rotation slider is greyed out. I've tried wire rotation of the light and nothing seems to be working. I have also tried screwing with the U offset...nothing. I just need the damn scene rotated 180 degrees...this should not be hard Thank you
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