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Found 9 results

  1. Hello Everyone ??? Check out this new tutorial taking users through the amazing process of using a 3ds Max script called SubSpline, by SplineDynamics. SubSpline script works mainly with splines, and allows users to create an array of different selections, material IDs and ID Patterns with great ease. Users have unique spline functionalities such as to, Set ID Patterns, Copy/Paste ID numbers, Select ID Range, Randomize IDs, Reverse IDs, Randomize IDs and much more. Watch the Video and Download Script: https://jamiecardoso-mentalray.blogspot.com/2020/10/subspline-script-with-3ds-max.html I really hope you find the tutorial useful, like, comment and share it. Ta Jamie
  2. hi, Every one i have been searching for the plugin which i have attached the image.please help me to search this plugin..
  3. I'm pleased to announce that after months of feedback, testing, research and development, CGPlugins.com is now officially live! CGPlugins.com (Computer Graphics Plugins) is a website designed for developers to promote their computer-graphics related plugins & scripts, for free, so as to draw attention, improve product visibility and increase SEO ranking through linking to their official product homepage. For users, it serves as a massive repository of the world’s greatest CG software collection, all housed under one roof. As a developer: Frustrated at your lack of promotional options? You’ve just spent months of development on your greatest software to date. Now you want the world to see it but forums don’t allow software promotion, news sites are highly selective in what articles they carry and websites charge absurd fees to have your product featured. Banner ads require costly click-through rates while magazine ads can charge upwards of thousands of dollars for limited exposure. The truth is, developers have few and limited options when it comes to showcasing their work from both a practical and financial standpoint. CGPlugins.com intends to fill that gap by providing developers with a full-feature software submission website loaded with promotional tools designed for developers to get their product out there! Upload your content and link your post to your product page for increased traffic, wider visibility and higher SEO ranking. As a user: Tired of searching through endless resources for specific plugins or scripts? Found the tool you want but can’t download it without registering or paying a membership fee? As a digital artist, you use a combination of CG software so why doesn’t any site categorize all of them together? CGPlugins.com aims to fix that by ultimately providing one of the largest databases of conglomerated industry plugins and scripts under one roof. The gorgeous, fully-responsive masonry style layout makes it easy and fun to browse through the products while powerful filtering options quickly narrow down results with a click of the button. A lightning-fast search engine coupled with a live search tool provide instant and immediate feedback. Detailed product meta info lets you know about software versions, OS compatibility and cost so you can grab the right tool for your pipeline, quickly and effortlessly. Find the software you want, when you want it. CGPlugins.com is 100% free! If you are a CG software developer or a digital artist looking for a repository of the world's best CG plugins & scripts, sign up now at CGPlugins.com and start promoting your products today! Visit CGPlugins.com now! --
  4. Hello all! I'm trying to bring Revit models into Unity by way of 3ds Max, and the biggest issue I've encountered so far is how incredibly heavy Revit models are-- not good for an interactive environment. I had a breakthrough when I realized that families come into 3ds Max as separate objects and not instances of one object. Therefore, I'm trying to find a good instance replacer for 3ds max, and thought for a minute it would be this: http://www.scriptspot.com/3ds-max/scripts/instance-identical-geometry?page=1 However, version 2 doesn't work, and version 1 doesn't seem to agree with Revit geometry. There are objects that are clearly exactly the same that it doesn't recognize as such, and there are objects that it recognizes correctly as being the same, but using the replace feature throws the geometry all over the model. Any help is much appreciated!
  5. hi as the title said i need some sort of random facade generator scripts so i can generate some random facade generator scripts like branches type or some window openings random i have looked at script spot but did not find any may be i have been serching with wrong name can some one tell me how i can make some random pattern windows opening
  6. Take a look at how to quickly fix the current "bottleneck" of 3Ds Max NOT being able toretain the drawings'(DWG) original colours, when added into a new Layer, using the“Manage Layers” Toolbar. http://jamiecardoso-mentalray.blogspot.co.uk/2013/04/correcting-viewport-colour-display-of.html .
  7. Hi, I Have a great script that convert maps and objects path to UNC path, for NET rendering. (G: --> \\NDH-FS01\Users, in my case). I need it to convert WEB file (Photometric IES file) path also. I tried to change the code but with no success. did someone know how to script that feature. -- converting path to UNC pathConfig.convertPathToUnc "\\NDH-FS01\Users" -- maps path for m in (getClassInstances bitmapTexture) do m.fileName = pathConfig.convertPathToUnc m.fileName -- set Render Output path rendOutputFilename = "\\NDH-FS01\Users" -- set Render Elements path re = maxOps.GetCurRenderElementMgr() for n = 0 to (re.NumRenderElements() - 1) do ( el = re.GetRenderElement n fl = re.GetRenderElementFileName n el.bitmap.fileName = pathConfig.convertPathToUnc fl --or... re.SetRenderElementFilename n (pathConfig.convertPathToUnc fl) ) -- XRef Objects path for obj in objects where IsKindOf obj XRefObject do ( obj.proxyFileName = pathConfig.convertPathToUnc obj.proxyFileName obj.fileName = pathConfig.convertPathToUnc obj.fileName updateXRef obj ) Thanks in advance.
  8. Export Mesh to VRayProxy with material. Create VRayProxy with material. Load VRayProxy Material. Vray mesh Export v0.9 Adds "Test Render" function. Adds "Light Multiplayer". Adds capability for saving settings the utility. These scripts are included in the TrackScripts pack. TrackScripts: http://3d-kstudio.com/scripts/trackscripts Download: http://3d-kstudio.com/download
  9. Does anyone know of a script that can rename Materials in a 3ds max scene? I have a scene I brought in from SketchUp and all the materials are named, "texture01,texture02,texture03", etc.
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