Im working on a scene where i should have sharp shadows coming from shutters (classic film noir shot).
The shadows look sharp and well defined when i turn realistic view in my viewport, but they get extremely blurred out when i render with gi turned on (i guess the lights and shadows are being mixed together to the point that the shadows that look sharp in the viewport have completely disappeared during rendering)
I'm using a vray plane light (dont want a vray sun for this specific shot), tried changing the distance of the light source from the actual shutters, tried changing the size of the source etc. ...
Any ideas on how to preserve the 'sharpness' of a SPECIFIC shadow while rendering with GI? If not, is there a workaround in post (for example exporting a sharp shadow map that i can control in photoshop?)
Thanks a bunch
NB:
Working with 3ds max/vray