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Found 7 results

  1. Here's my render: You'll notice the splotches around the door frames. Settings are the typical render settings, set to quite high. IRR set to medium. LC set to about 1500/2000, noise to 0.005, shadow subdivs around 24, actually set Hsph to 100 to see if that would make a difference....
  2. Hi all! I've been having a rather annoying problem with V-Ray and I wondered whether you guys could lend a hand. I am trying to render a simple scene consisting of a plane, a cube and a teapot. All of these objects use a standard VRayMtl with just the diffuse colour set differently for each....
  3. hi, ive got 4 photometric lights emitting from cylinder. when they r out in the open they light up the scene properly. but when they r hidden in the ceiling, they light through the geometry and make splotches as if using low GI settings.. now those images r rendered with FG only on Low preset wit...
  4. I've done a pretty decent search for the noted topic and tried a lot of the settings/suggestions given, but I can't seem to get rid of these completely random splotches in my scenes. I've attached some image examples. [ATTACH=CONFIG]47326[/ATTACH][ATTACH=CONFIG]47327[/ATTACH][ATTACH=CONFIG]47328[/A...
  5. Hi, so I'm having an issue that I think I resolve every job, but it keeps coming back, and my prior solutions end up not working. I'm hoping that this image I upload will describe it best: [ATTACH=CONFIG]45265[/ATTACH] I am using 3ds Max 9 I am using Mental Ray for rendering I am using Fina...
  6. WeazzeL

    Splotces

    Hi all, I'm having a lot of problems with splotches. I attached 2 renderings of different render quality, but the result is not good. I usually use Solidrock, but even if i manually increase the settings, splotches are still there. Lighting is done by a dome with hdri in it. It is work in progres...
  7. As the attachment will show, I am having problems with shadows in my interior panorama scene. Splotches and wierd tints keep cropping up despite best efforts to correct. I have attached my render settings but I think it is either a material or lighting issue. Any advice would be welcome.
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