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craigmonroe1

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  1. Thank you all for the comments! It's been touch and go for a while working with interior designers in my area, but I stay in the game anyway. My project was actually featured on Freshome.com a few weeks ago! http://freshome.com/banana-table/ The other half of the equation is finding like minded people. I'm on Polycount and everyone there is obviously into modeling/rendering for games. Me too and I have the B.F.A. in Game Production to prove it so I'll gladly take a position in which ever side i can join first. Where is the best place to look for people willing to collaborate with until I get a shot with a professional team?
  2. I agree that working for a company as an intern isn't the way to go. What I had in mind was working with other individuals in the same boat as myself.
  3. Substance designer is a better choice anyway
  4. Wow! Okay, I didn't expect anyone to get so pissed. Look, I'm in need of experience, and currently I'm getting it with a small team working on a small project. Quid pro quo. In my case it's not some evil scheme in which I'm being manipulated. I asked for it. Is it so terrible when your resume, like mine, is lacking? I don't think so, as long as it not done over a extremely long period of time. It's not as black and white an issue as seem to make it.
  5. No, I've never seen that tutorial until now. Thanks for the link though. I knew falloff or gradient ramp would work for color transition, followed by a sharper falloff for the outline. Getting the correct direction for the contour lines and actually seeing sharp color transitions are the hard parts. Thinking critically about how shaders and maps work has been the biggest thing I've learned recently from guys like Austris from Viscorbel and Grant Warwick. I successfully did it with Mental Ray back in college using contours in the mental ray connection. Check it out below. I still have the original files too.
  6. How about using Polycount's idea of an Un-Paid thread where people offer you chances to contribute to their projects in exchange for experience/resume building?uin
  7. I know there's a V-Ray toon option. I wanted to see of I could create my own just an exercise.
  8. *See attached image for workflow* I'm exploring non photo-realistic rendering and first up is a "toon"/halftone pattern shader. I'm having trouble getting the black outline to occupy the entire edge of the geometry. There's a weird cut-off on the z axis and no outline closet to the camera. I've tried many different falloff types, falloff directions, and gradient maps. Any thoughts?
  9. you should also get in the habit of using certain render elements/passes. they will help pin point issues like this.
  10. Can someone point me int he direction of a good portfolio template or service? I'm looking for something... - Free/Cheap - Simple design - mobile friendly - Not a "blog" and instead a gallery style approach where thumbnail leads to hi-res - Can display large images 1280x720-1920x1080 - Make my resume easy to view and/or download
  11. Add a cord running from the lamp to a wall outlet. Personally, I'd like to see some reading materials on a small table beside the chair or something similar. Magazines, comics...etc. A glass or water, too? It seems like an overcast, relaxed/creative mood-inducing kind of day. I like it.
  12. When working with feet/inches, I find it difficult to get very small values for chamfer. I click a million times and it either gives me 1/16 in or something bigger like 4/16 so I have to switch to generic units in order to get small numbers like .005. What am I doing wrong?
  13. Anyone know a good tutorial for rigging furniture like a foldable chair or a flexible lamp for example? I'm very interested in learning this for future scenes. Thanks.
  14. Thanks for the reply. I just assigned a hotkey to "end isolation".
  15. UPDATE: Nevermind, issue solved. Sorry! I'm trying 2014 for the first time since getting it last night and no preferences were changed. Whenever I enter isolation mode (Alt+Q), I cant exit using the same command like in older versions. Is this a known issue? To get around it, I have to unhide which is very annoying in large scenes w/ many layers. Please help. Thanks.
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