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ryandmonk

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  1. Thanks for the help and responses! DavidR... the switch from Adaptive Subdivision to Adaptive DMC was the trick. It worked great and the shadow looks sexy now. I'll steer away from that old method now. Thablanch... thanks for that link! Definitely will make reference to it. To answer the question, I figured since the scene was simple and the animation was 120 frames, rendering every frame was no big deal. When rendering a still without loading the Irmap, the problem still exists.
  2. I'm fairly new (2 weeks) into using V-Ray, and sure this might have been discussed before, but I couldn't find anything in this forum. Anyhow, I'm creating a white on white animation for a transition sequence and during one of the segments, there's a splotchy shadow that starts to build up like its some sort of viral fungus. I'm curious if there's a certain setting, checkbox, or number that can actually make this shadow look natural, smooth and pretty? Most settings are set pretty high and I'm using only one light (VRayLight on Plane setting). Attached is a couple screenshots with the shadow area highlighted. I also attached current settings of the V-Ray, Indirect illumination, and Settings tabs. I'm on 32-bit 3ds max 2010 SP1 and V-Ray Adv 1.50.SP4a Thanks!
  3. ...sigh... it was unchecked. i checked it as well... same results. ill learn to deal. thanks.
  4. the AA filter is "Area" with a size of 1.5 and sub-pixel mapping is turned on. i also previously tried turning on clamp output with the same effect. the adaptive subdivision image sampler setter is: min. rate of -1, max. rate of 2. clr thresh is at 0.1. other people have also mentioned several times about making sure sub-pixel mapping is turned on, but i'm thinking this cause is from something else. if i switch to another renderer, such as mental ray, the alpha channel is dead on, so i know its something with vray...
  5. i had VRaySky as my environment background. I disabled it, and made the background color gray. The outline is still there and visible if I make the background color to a black, white, etc.. but the gray hides it well.
  6. I'm trying to render a very simple animation with an alpha channel so I can do video composting to it. I'm using 3ds max 2010 SP1 with VRay Adv 1.50.SP4a. The issue that's going on is that there's a 1-2 pixel white matte/outline the geometry edges because of the alpha channel. I'm rendering as a targa sequence with a split alpha. Other areas I've played around with is the the material window, where I made sure the "Affect channels" is set to "Color+Alpha", but overall I'm trying to figure out how to make the alpha channel more precise without the couple pixel edge.
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