Hello guys,
I have a GPU rendering based PC and i found an limitation. If I try two simply mirrors and Light between them to achieve something like "infinity mirror" i will get only 3 reflections through GPU, I tried to found something like reflection subdivs, but in CUDA mode i cannot check to use local subdivs, is there another way to increase number of reflections?
If i tried to render same scene in CPU (it is not solving my problem, in the real case it will take too much render time, as I said i need GPU (CUDA)), the reflection is real.
Bellow you can see what I mean:
http://imgur.com/qkKSHtm - Scene
http://imgur.com/N39oBr1 - GPU
http://imgur.com/agLrj1V - CPU
Thanks for your future help,
Michael