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Found 2 results

  1. Hello, I have been having a seriously annoying issue with the Multiscatter plugin as of late. Relatively small scene without too many scatter objects. Vray 2 updated. Max 2012 Multiscatter 1.1.xx (on a different machine can't remember specific release) Vray memory set to dynamic @ 10000 gb All Materials Vray. Intel chipset 12gb ram ati graphics So, the problem is during light cache calculation, max just crashes completely. The scene is roughly 550k polys, which is on the low side for what my machine usually is handling. I am using MS to scatter 1 bunch of grass, and one unique tree. So after my scene was crashing, I exported just my house model out and started anew. Grass scattered on simple plane, I'm just testing some new models, and set to max 100,000 instances. It was rendering fine, then I added in the tree to another plane and it started crashing. I also had 1 other unique tree in the scene at this point, but it was not being scattered. I set the tree that I was scattering to have a max of 35 instances. CRASH. I re-opened the scene and deleted everything except the original plane and grass scatter objects, that was rendering successfully, and it still crashed. I cannot for my life figure out why it is crashing, and especially what I am doing that makes a scene that was rendering fine at the beginning, start crashing max. Anyone have any ideas? I am strongly considering just going with another scatter plugin.
  2. Hi Everyone. I have an issue regarding an animation with grass. I am using Vray, multi scatter, and a igrass scene(which is a file that is pre built to use randomized grass..fantastic looking stuff ) However, I am having an issue with crawling in the animation. I have done numerous test in AA and materials and I cant seem to figure this one out. Any suggestions would be great, especially if you have resolved this issue before. The guys over at rendering.ru, in a forum, said this was a Vray issue. Things I have tried that didnt improve: increased subdivisions in reflection/refraction AO off and on Area instead mitchell-Netravali more baked frames on the IrrMap along the path a default vray mat gray on the grass I will say that when I export the video out at as an mp4, the compression helps to blur the grass. But of coarse quality is lost over all with too much compression and whats the point. Ron
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