Hello,
I have been having a seriously annoying issue with the Multiscatter plugin as of late. Relatively small scene without too many scatter objects.
Vray 2 updated.
Max 2012
Multiscatter 1.1.xx (on a different machine can't remember specific release)
Vray memory set to dynamic @ 10000 gb
All Materials Vray.
Intel chipset
12gb ram
ati graphics
So, the problem is during light cache calculation, max just crashes completely. The scene is roughly 550k polys, which is on the low side for what my machine usually is handling. I am using MS to scatter 1 bunch of grass, and one unique tree. So after my scene was crashing, I exported just my house model out and started anew. Grass scattered on simple plane, I'm just testing some new models, and set to max 100,000 instances.
It was rendering fine, then I added in the tree to another plane and it started crashing. I also had 1 other unique tree in the scene at this point, but it was not being scattered. I set the tree that I was scattering to have a max of 35 instances. CRASH.
I re-opened the scene and deleted everything except the original plane and grass scatter objects, that was rendering successfully, and it still crashed.
I cannot for my life figure out why it is crashing, and especially what I am doing that makes a scene that was rendering fine at the beginning, start crashing max.
Anyone have any ideas?
I am strongly considering just going with another scatter plugin.