Hi Everyone,
I've posted a couple of tutorials about using Render To Texture in Max to reduce the number of bitmaps used in a scene, and to output bitmaps from 3rd party maps like MultiTexture (cg-source.com).
http://surrealstructures.com/blog/?p=824 Render To Texture
http://surrealstructures.com/blog/?p=859 Outputting MultiTexture maps for use in unsupported render engines.