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Found 3 results

  1. Hello Everyone, Looking for an answer from a PRO USER of 3Ds Max 2021 and Vray (6.10.08) I have this scene with 5 cameras, want to render animations. Setting primary engine to Brute force and 2nd engine to Light cache. Pre-calculated LC for each moving camera. Now I want to do batch rendering with their respective LC selected, and output required in EXR 32-bit so I could comp it easily in NUKE using cryptomatte. If I do the rendering in Targa, else I will have to render wire, Zdpeth, AO passes separately for each camera, this was an old method of doing it, which takes ages to get final output. Please suggest how to do it, is it even possible to do it in 3ds max ? Thanks
  2. I'm combining V-Ray passes with the formula provided: (VRayDiffuseFilter x (VRayRawLighting + VRayRawGlobalIllumination)) + (VRayRawReflection x VRayReflectionFilter) + (VRayRawRefraction x VRayRefractionFilter) + VRaySpecular + VRaySSS2 + VRaySelfIllumination + VRayCaustics + VRayAtmosphere + VRayBackground = RGB_Color (Beauty) However, it doesn't look the same as the beauty. Any help? Link to exr: dropbox.com/s/8vvkyi2lfn9iez3/scene6.0673.exr Link to nuke script: dropbox.com/s/e4eb5sytx1ue3zf/test.nk
  3. I'm using the formula v-ray provided but I can't seem to get back to my beauty image when using VRayEnvironmentFog, atmosphere render element. Here is the formula I am using: (VRayDiffuseFilter x (VRayRawLighting + VRayRawGlobalIllumination)) + (VRayRawReflection x VRayReflectionFilter) + (VRayRawRefraction x VRayRefractionFilter) + VRaySpecular + VRaySSS2 + VRaySelfIllumination + VRayCaustics + VRayAtmosphere I've also attached my nuke compile script, if you want to check it out. https://www.dropbox.com/s/8vvkyi2lfn9iez3/scene6.0673.exr?dl=0 https://www.dropbox.com/s/e4eb5sytx1ue3zf/test.nk?dl=0 Thanks!
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