So I have my objects on a plane, and the plane is using the typical matte technique of using VrayMtlWrapper and the alpha set to -1 etc.
plane is set to not cast shadow, otherwise normal.
when I render, it renders out everything except the plane, which is good, but in the alpha channel the shadows are as opaque as everything else i.e. solid black when I save them out.
Any ideas where I'm going wrong?