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Found 5 results

  1. I have long compiling time when I'm using a simple plane with a VrayDisplacementMod on it and a PhoenixFDoceanTexas displacement-texture (tangent mode). The compiling takes about 1min30sec for every frame (because the animation of displacement with the PhoenixFDoceanTex). - Is there any method to use and calculate only the surface the camera can see (like you have the option in iToo soft with vegetation)? - Or maybe other idea's to cut this time to it's minimum? PC stats: - double Xeon E52680 V4 2.4GHz - 64GB Ram - Windows 10
  2. Hello everyone, i have a serious problem and i need your help. When i try to render with V-ray, i get this Error message. V-Ray exception UNHANDLED EXCEPTION: Broadcasting NOTIFY_POST_RENDERFRAME Last marker is at ./src/globillummap.cpp, line 1932: GlobalIllumMap::buildLightMap() {5} Please note that although this error is generated by V-Ray, it may not be V-Ray that caused it.
  3. Hello everyone, i have a serious problem and i need your help. When i try to render with V-ray, i get this Error message. V-Ray exception UNHANDLED EXCEPTION: Broadcasting NOTIFY_POST_RENDERFRAME Last marker is at ./src/globillummap.cpp, line 1932: GlobalIllumMap::buildLightMap() {5} Please note that although this error is generated by V-Ray, it may not be V-Ray that caused it. Please help me. Thanx
  4. Hello everyone, i have a serious problem and i need your help. When i try to render with V-ray, i get this Error message. V-Ray exception UNHANDLED EXCEPTION: Broadcasting NOTIFY_POST_RENDERFRAME Last marker is at ./src/globillummap.cpp, line 1932: GlobalIllumMap::buildLightMap() {5} Please note that although this error is generated by V-Ray, it may not be V-Ray that caused it. Please help me fix it. Thank you
  5. A series of short videos show simulation of water, smoke and more using the Phoenix FD plug-in Phoenix Fluid Dynamics combines a grid based simulator with outstanding rendering capabilities that accurately reproduce fluid behavior. It’s the solution to rendering waves breaking along a shore, a lit candle, or an explosive cloud of smoke – just to name a few. The plug-in’s many features, which can imitate processes like pressure decay, thermal radiation cooling and mass-temperature dependence, have been captured in a series of videos created by VFX Technical Director and Autodesk Certified Instructor Michael McCarthy. McCarthy, whose background includes work in the broadcast, feature film and gaming industry, introduces Phoenix FD with a set of tutorials that walk you through the basics of flames, fluid maps and liquids. He then demonstrates examples of possible simulations in sixteen short video clips. Such simulations include the liquid simulation of a fountain, liquid fuel to flames, and particle flow from an explosion. To watch all McCarthy’s videos and receive updates on Phoenix FD, please register here
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