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Found 6 results

  1. Hello! I am studying 3D and although my goal is to work in the field of architecture, our course also covers 3D for video games. We are working with 3ds Max. We are on a summer vacation (1 week) and the teacher gave each of us a specific challenge to solve. Mine is to create a jewel that can be impo...
  2. Hi everyone, This is my first post here, I'm hoping a wizard from this community might be able to help me out with a Render to Texture (texture baking) issue I'm having with v-ray 3.6. So, my scene file renders just fine, but when I try to do a texture bake of the "Vray Complete Map", I get t...
  3. Hi, I'm using Vray for 3ds Max and I have a question about normal map rendering. Below are two rendered textures of the same low-poly model with the same normal map. The first one was rendered with Mental Ray, and the other one below with Vray. Mental Ray: Vray: The MR texture render...
  4. For an animation where only the camera moves, is it more common to pre-calc the GI or to bake the lighting and then render with all the lights/GI turned off? Are these the two most common methods? And...could anyone explain to me (or direct me to some reading) why you would choose one option over...
  5. Hi all, i'm working on a camera walkthrough animation of a static scene. I need to use texture baking, but i've the doubt of which elements i've to include in render to texture dialog. It is enough to render a complete map on the self-illumination (value 100) channel? Or do i need some other r...
  6. I have a very simple scene with a bridge (img 1) with A&D mat, a daylight system and mr Photographic Exp. Control. Objects well unwarped. No problem with normal renders. When I use render to texture, I have a kind of big black spot on my texture (img 2) but nothing in the alpha (img 3). Not so...
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