Hi guys!
I'm having a problem with a small scene file on my new 2x Xeon 2696v3 workstation. I didn't had the same problem on my old single Xeon 1230 v2 Workstation.
On the old workstation i was running 3ds max 2014 with Vray 3.2 and on the new workstation i upgraded to 3ds Max 2016 and Vray 3.3.
I already applied the VRAY_USE_THREAD_AFFINITY=1 environment variable for vray to be able to see more than 1 cpu while rendering, so no problems there.
Problem is: If i turn on vraydisplacementmod 3d mapping type the lightcache takes forever to be calculated. If i change it to 2d type it renders fast, no problems at all. I'm on Windows 7 Ultimate x64.
EDIT: If i turn OFF the VRAY_USE_THREAD_AFFINITY=1 environment variable so as to use only one cpu, vray resolves light cache faster than if using the 2 cpu's... Like 3x to 4x times faster but still in an unnaceptable speed. This is REALLY weird!