Ah sorry, that was my fault. I wasn't thinking straight this morning.
For vray, if you create a vray light and change its type to dome - thats more what I meant. So basically i'd turn off all my lights (so that when it renders you get nothing but black - including any light materials), add a camera then add a dome light and adjust its intensity until I get the level of ambient light I wanted, then add a target direct light as a sun and adjust that accordingly. I use the dome light instead of the GI Environment slot in the Vray-Environment rollout in the render settings. I find it to be less noisy.
for MR, I find it easy enough to throw in a daylight system and if I want an overcast day just just disable the sun or reduce its multiplier. You may also need to adjust your exposure control to suit
Your vray render looks to me like it may have a gamma issue or possibly multiple lights.
Like I said before, a good trick I have found is to disable all lights and build your lighting up again from scratch working from biggest lights first (env then sun, then interior lights for example), that way you dont have any mystery lights playing around in your scene.
Hope that helps somewhat, I know my answers are a bit vague, just a tad busy at the moment