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  1. Hi everyone on cgarchitect! I am very excited to start posting on here as I have never posted to any 3D art sites before and hope to get great critiques and hopefully meet some very great and influential artists! I just graduated from The New England Institute of Art where I majored in Media Arts and Animation. While there I found my love for 3D art! I mainly work in 3Ds Max and have not stopped using Vray ever since I discovered it. Creating 3D renderings of Interiors and Exteriors is my new passion and I hope to only get better. So please help me out the best you guys can cause I want to learn and grow as an artist and make my art the best it can be. Thanks! -Mojoanimeo
  2. About this article 3ds Max users now have a powerful new tool at their fingertips—Pattern Engine, a scripted tool designed to simplify and supercharge the creation of complex 3D patterns. From parametric designs to detailed tiles, partitions, upholstery, and beyond, Pattern Engine offers unparalleled flexibility and ease of use, enabling artists to bring intricate geometry to life faster than ever before. https://www.cgarchitect.com/features/articles/1b569ce3-introducing-pattern-engine-revolutionizing-3d-pattern-creation-in-3ds-max
  3. In a recent video from RenderRam, Vjeko explores the potential of the new Conform Modifier in 3ds Max 2024.2, specifically aimed at making plant leaves bend realistically when they touch walls. https://www.cgarchitect.com/features/articles/72c0ff17-renderram-takes-on-3ds-max-2024-2-s-conform-modifier
  4. If are having trouble using Quixel Megascans with 3ds Max 2024 because you can't seem to install Bridge properly, then you're not alone. In this video, Ciro Sannino describes how to overcome that limitation and keep using the great assets from the Megascans in your workflow. https://www.cgarchitect.com/features/articles/1c857eea-megascans-3ds-max-2024-my-solution
  5. About this article In her latest work, Victoria Chuchupalova presents an intriguing blend of architecture, nature, and surrealism, encapsulated in a serene Japanese-inspired garden with a twist. https://www.cgarchitect.com/features/articles/5180a642-the-making-of-follow-the-rabbit-or-better-don-t-by-victoria-chuchupalova-a-blend-of-traditional-and-ai-enhanced-workflow
  6. Hi all, I've been contacted by a previous employer to do some renders for a project I was working on before I left over a year ago. The project consists of multiple pieces of furniture saved as their own solidworks part files, placed into an interior scene (assembly file). I originally imported the whole assembly into keyshot and made do with my computer chugging along struggling to cope with the tens of furniture items in the scene. I also didn't enjoy using keyshot for interior rendering which resulted in blotchy walls and uneven lighting. I would like to tackle the project this time using 3DS Max and V ray, possibly using V ray proxies to make life a little easier on my computer. Another issue is the models all have textures straight out of solidworks which aren't realistic, so i would like to re-texture each item with vray materials, and finally if i can do all of this, whilst keeping the layout of the furniture consistent to what is found in the original solidworks assembly that would be great. Having not used 3DS Max since I was in college many moons ago, I'm a little anxious but i would hugely appreciate any advice anyone can offer me on how to tackle this task. Literally any workflow tips would be fantastic. Thanks in advance David
  7. Watch the recording of Mike Wojcieszczyk's insightful webinar on VizAcademy's YouTube channel. Discover how to use 3ds Max and Corona Renderer to craft a stunning night-time scene with a snow-filled atmosphere. Don’t miss this chance to enhance your skills and learn from the best! https://www.cgarchitect.com/features/articles/f520d8c4-exterior-modelling-light-night-mood-christmas
  8. The Autodesk M&E YouTube Channel has recently released a series of tutorials on creating procedural animations with 3ds Max, designed to enhance the realism of any 3D environment. https://www.cgarchitect.com/features/articles/e7b518ff-bring-3d-environments-to-life-with-procedural-animation
  9. In this new tutorial, Autodesk presents a guided tour of the enhanced functionality available in 3ds Max's new color selector. https://www.cgarchitect.com/features/articles/cd0a28d8-the-color-selector-in-3ds-max
  10. Arch Viz Artist just posted a new tutorial on their channel showing how to create an interior scene using 3ds Max and Chaos Corona, from start to finish. https://www.cgarchitect.com/features/articles/4e89f09c-interior-visualization-from-start-to-finish-l-3ds-max-corona
  11. Itoosoft released a new series of tutorials showing how to use RailClone and ForestPack to create and to populate parametric balconies on a facade. https://www.cgarchitect.com/features/articles/7bee2889-how-to-create-parametric-balconies-in-3ds-max-with-railclone
  12. Achieving photorealistic renders requires innovative techniques, and in this tutorial by Jonas Noell on his YouTube channel, he explores a game-changing approach to HDRI dome integration. https://www.cgarchitect.com/features/articles/6f638117-custom-hdri-dome-integration-setup-a-step-beyond-v-ray-s-native-tools
  13. Unlock the full potential of your architectural visualizations with our latest tutorial: "More than a Photo: Gaussian Splats in V-Ray 7 are AMAZING!" Discover how to seamlessly integrate 3D models into real-world environments using Gaussian splats, a cutting-edge feature in V-Ray 7. https://www.cgarchitect.com/features/articles/8a2d7069-more-than-a-photo-gaussian-splats-in-v-ray-7-are-amazing
  14. Corona Slicer is a powerful tool that lets you cut geometries effortlessly—no need for complex booleans. In this tutorial, Ciro Sannino demonstrates how to use this tool to quickly cut through a wall, delivering impressive results in no time! https://www.cgarchitect.com/features/articles/b5cd520d-corona-slicer-tutorial
  15. In this video, Jake Denham shows us how to leverage on the highly-detailed information you can get from Gaussian splats to improve your 3D scene with V-Ray 7. https://www.cgarchitect.com/features/articles/cdc4fce8-how-to-render-gaussian-splats-in-v-ray-7-for-3ds-max
  16. In the latest Ask ITOOSOFT stream, viewers took a deep dive into the new features of Forest Pack 9, focusing heavily on Forest Ivy, a tool introduced to create climbing plants within the software. https://www.cgarchitect.com/features/articles/a7b90354-new-forest-pack-9-features-explored-in-latest-itoosoft-stream
  17. Another very interesting tutorial by asART 3D and Motion Graphics. This time, they show how you can use tyFLOW to create a complex office ceiling. https://www.cgarchitect.com/features/articles/e6f00055-tyflow-for-archviz-object-replacement
  18. asART 3D and Motion Graphics has just released a new tutorial on how to use RailClone's core features to create a parametric fence with custom 3D assets. The best part? The tutorial uses RailClone Lite, the free version of RailClone, making it accessible to everyone. https://www.cgarchitect.com/features/articles/78109bc8-rail-clone-essentials
  19. Artist Victor Burtman has posted an insightful tutorial on his YouTube channel, demonstrating how to use TyFlow to create a realistic condensation effect, even suitable for extreme close-up shots. This technique is perfect for adding an extra touch of realism to bathrooms and kitchens in both stills and animations. https://www.cgarchitect.com/features/articles/b06d6604-condensation-effect-in-tyflow
  20. At first glance, this might not seem directly related to archviz, but it actually is. Arrimus 3D, the well-known YouTube channel, has released a new tutorial featuring 10 fantastic modeling tips and tricks that every archviz artist can use to take their modeling skills to the next level. https://www.cgarchitect.com/features/articles/654657a1-3ds-max-10-tips-and-tricks
  21. Creating realistic gemstone shaders can seem daunting, but with the right techniques, it becomes a straightforward process. In this tutorial, you'll learn how to build a stunning gemstone shader using V-Ray. The video covers essential steps like adding a normal map for surface details, exploring volumetric translucency to achieve realistic light scattering, and applying procedural displacement for extra depth. https://www.cgarchitect.com/features/articles/55f1f422-realistic-gemstone-shaders-in-v-ray
  22. In his latest tutorial, Chaos Academic Partner and 3D Awards judge Ciro Sannino shows how to use the new features in Chaos Scatter for Corona 12 to create and manage instances, using advanced tools such as Brush, Erase and more. https://www.cgarchitect.com/features/articles/911561ca-chaos-scatter-in-corona-12
  23. Adding realistic rust effects to your 3D models can make a significant impact on the overall quality of your work. In this tutorial, RenderRam introduces a powerful technique using the Data Channel feature in 3ds Max to create detailed, procedural rust. https://www.cgarchitect.com/features/articles/78d30452-procedural-rust-in-3ds-max-with-data-channel
  24. asART. 3D & motion graphics has just published a new tutorial showing how to use 2D shapes created in Adobe Illustrator to create stunning 3D models and bring them to 3ds Max. It's a really interesting workflow well worth watching! https://www.cgarchitect.com/features/articles/05fb95dd-transform-2d-vector-graphics-into-stunning-3d-models
  25. Are you tired of dealing with repetitive tiling textures in your architectural visualizations? Say goodbye to those unsightly patterns with the help of V-Ray's UVW Randomizer tool. In a new video tutorial by Jonas Noell, you'll learn how to effortlessly eliminate tiling issues and create seamless, realistic surfaces in your projects. https://www.cgarchitect.com/features/articles/b76ea6b9-get-rid-of-texture-tiling-with-uvwrandomizer
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