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Found 7 results

  1. Hello, I'm trying to get rid of a ''reddish'' shadow in an interior rendering. I am almost sure that the shadow is coming from the v-ray sun in the scene. I would like for the shadow to be gray, I tried to fix the color bleeding by reducing the saturation to 0 in the GI, but it doesn't seems to be the issue. Is there a fix to this without changing the hour in the daylight parameters? Please help. I'm using 3ds max by the way. I will attach the render with the daylight settings.
  2. Studio/Institution: Vizcraft Genre: Residential Interior Software: 3dsmax 2013, V-ray 2.4, Photoshop CS6 Description: Hello guys, I have been commissioned to make a few interior images for a project based in Goa, India. After many attempts, i am not sure what is going wrong, and i am lost. Would really appreciate some help, on how to improve the render.
  3. I'm having the hardest time figuring out how to set this rendering up. I'm trying to do a simple daylight render. The 1st image shows where the light is coming in and the 2nd images is exactly the same except I have added a hanging ceiling. Whenever I add that ceiling the render gets all greyed out and light starts to leak around the acoustical shelf around the perimeter. Also the lighting gets really harsh at the top along the walls. I basically want to show light coming from the top spilling along the sides of the walls past the hanging ceiling and then being stopped at the acoustical shelf with the walls being dark beneath the acoustical shelf. I hope that makes sense. My settings are pretty basic right now using Vray Sun with vray camera and exposure. Is there a better way to set this up? Thank you for any help.
  4. Studio/Institution: Shapefarm Client: Personal Genre: Residential Interior Software: Maya with Mental Ray Website: http://www.shapefarm.net Description: Hi everyone at CG Architect, My name is Thomas and after 7 years working with games I've moved on to being a freelancer. I'm doing mostly coop projects for games and advertisement, but sometimes i take a shot at doing architectural work. This is a project i made for myself in order to learn Mental Ray for Maya properly. There are some parts that would need some revisiting, but i'm a firm believer of moving on to new projects and learning from old and new mistakes. That's me! If you want to see more of my projects, please visit http://www.shapefarm.net Cheers, Thomas Lilja
  5. Studio/Institution: lemuel m alcoba architects Client: unknown Genre: Commercial Exterior Software: 3dsmax, cs3 Website: http://www.architectlemuel.com Description: our latest work.
  6. Studio/Institution: creative abbasi Client: just for traning Genre: Residential Interior Software: 3ds Max, mental ray, Photoshop Website: http://www.cgexpanse.com/phpBB2/folios.php?f=120&i=867&p=1 Description: Blue Col Day light Interior
  7. Hello everyone. I want to create some renderings (with radiosity) of an indoors scene (a room) lit by a photometric light, while having a daylight system. The room has a window and a glass-door (french door), so light can get through both ways. The thing is that while I set the daylight system to IES Sun and IES Sky, i still don't get quality renderings, because the room gets weird lighting and shadows (like the light from the sun is passing through the walls), although I am absolutely sure that there aren't any problems with the geometry of the scene. Any help about my problem would be extremely appreciated! Thanks! ps: i attached a sample rendering to give you a better clue about the weird shadows. In the picture i have removed the door and there is just the opening shown…
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