Using VRay for SU v.01.05.30 (we had to revert back for some reason known only to our IT dept)
I'm brand new to VRay, and totally appreciate that I'm only going to fully get my answers through experience. However, I thought this might be a useful question. I've looked at many threads that discuss interior lighting settings. Multiple experts seem to prefer wildly different settings for exactly the same scene, and they all seem to work, because there appear to be many settings that affect brightness:
ISO
Shutter Speed
F-number
GI (sky, in my case) Multiplier
GI Texture Common (Sky) Multiplier
GI Texture General Intensity Multiplier (I think this is another sun multiplier, but it's unclear)
Background Multiplier
Background Texture Common (Bitmap) Multiplier
GI Contrast Base?
I'm probably forgetting a few, or not sure what all the setting are that I'm using. But in general, it seems that increasing the ISO and decreasing the shutter speed, for example, might balance eachother out and give you very similar, if not exactly the same, output.
What I'm hoping to find is the magic variables that allow me to decrease the contrast between the daylight coming into the room and the ambient lighting inside the room. I see a lot of people put hidden rectangular lights on the windows, but I was hoping to find a setting that doesn't mean adding this construction.
To put it another way, I want to brighten the interior of the room without changing the sunlight intensity directly hitting the floor, or keep the interior brightness and decrease the sunlight intensity directly hitting the floor. Either way, because I have so many ways to easily change the brightness of everything.
Thanks in advance.