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Found 6 results

  1. Hello, I was wondering if anyone new how to fix an issue I'm having with the image below? I have tried everything I can think of, but I cannot get rid of the blotchy reflection. I would love some help on this, if anyone knows a way to fix my problem. Thanks (Sorry for the sideways pictu...
  2. So I am having some difficulty with getting clean edges to render in my scene and am looking for guidance in how to solve it easily. I am using a skylight and some target spotlights to light a mostly white model with a mental ray arch & design semi glossy material. And for some reason, when I re...
  3. I'm trying to create a basic animation of a building that I've modeled, but I'm having a few problems with the final gather solution. With Read/Write file enabled and as the animation progresses artifacts begin to appear and continually get worse. The first frame looks fine, but by the final fra...
  4. Studio/Institution: N/A Genre: Other Software: 3DS Max - 2011 - Mental Ray Description: Creating an animation with production shaders and little glowing orbs. Any suggestions on the fg lock or fg map methods for this one? I'm trying to figure out the best animation settings so that I don't have...
  5. Ok. I have been having this issue for some time now. I get these dark blotches that appear almost exclusivley on the ceilings of my renderings. Usually I will fix them in photoshop but I'm doing a series of 360 frames for a camera pan across the room. It's way to much work to edit each individual fr...
  6. Hello, I am rendering an interior scene in Maya using global illumination and final gathering. My final images are being rendered at 1800px x 1200px, 300dpi. When I save my images and open them up in an external photo editing program (photoshop), all my images contain a ton of jpeg artifacts. Doe...
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