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Found 11 results

  1. Our Terrain plugin for 3DS Max which allows you to generate landscapes from real world elevation data in a couple of clicks has been updated to support Max 2024. The plugin makes use of DEM data that is available freely on-line but instead of you having to locate the right DEM file for your needs, patching them together and importing the data manually our plugin allows you to directly set a latitude and longitude coordinate and the plugin will automatically locate the right data and import it into 3DS Max and generate a mesh to your desired level of detail. You are free to drag the location around and zoom in or out and the plugin will fetch any new data it needs and rebuild the mesh automatically. The data will be stored on your system so future alterations will not require data to be re downloaded. The elevation data is sampled at 90m intervals and also for the US you can select 30m interval data for even more accurate terrains. The plugin allows you to color your mesh based on height with a user customizable color table. The sea level can be changed and you have the option to cap the mesh. At any time you can change the mesh density and you can select to use a given vertex budget or set the distance to use between vertices etc. Another major feature of the plugin is the ability to use Google Earth to generate textures for your terrains (you should have Google Earth Pro if you plan on using the images for commercial use). You can tell the plugin the resolution of the texture you want to apply to your terrain mesh and it will automatically produce the texture for you. The plugin is currently on sale at 50% off as well. You can more information on our Website. Videos showing the plugin in action.
  2. Hello, I have a client, who is demanding specific tree in their renders, Unfortunately, I don't have anything near that. This tree is having some nice quantity of flowers on the head. I searched Archmodels, Cgaxis, Xfrog almost everywhere and Even my client send a something he wants in someone's walkthrough. This thing is a pain in my head. Please suggest where this is from or where can I find a similar thing. I also tried with Onyx and Speedtree but Speedtree is very time-consuming and Onyx can't have flowers, If they made it in Growfx or something, Atlease something near can be found! Pic:
  3. Hello everybody, Last week i have started a new project of a condominium on a rural region. Problem is, i didn't have any success building a realistic landscape with google maps images, and i also think it become a bit creepy with that. I want to know, how do you create your landscapes? I've seen some images on CGA gallery wchich are pretty awesome, but i couldn't figure out how did they created that. My next step is creating a blend material with lots of types of grass textures to manage the variety of colors in the rural landscape, but i'm now quite sure about that. Please, share with me your experiences. Thank you!
  4. The Terrain plugin for 3DS Max allows you to generate landscapes from real world elevation data in a couple of clicks. The plugin makes use of DEM data that is available freely on-line but instead of you having to locate the right DEM file for your needs, patching them together and importing the data manually our plugin allows you to directly set a latitude and longitude coordinate and the plugin will automatically locate the right data and import it into 3DS Max and generate a mesh to your desired level of detail. You are free to drag the location around and zoom in or out and the plugin will fetch any new data it needs and rebuild the mesh automatically. The data will be stored on your system so future alterations will not require data to be re downloaded. The eleveation data is sampled at 90m intervals and also for the US you can select 30m interval data for even more accurate terrains. The plugin allows you to color your mesh based on height with a user customizable color table. The sea level can be changed and you have the option to cap the mesh. At any time you can change the mesh density and you can select to use a given vertex budget or set the distance to use between vertices etc. Another major feature of the plugin is the ability to use Google Earth to generate textures for your terrains (you should have Google Earth Pro if you plan on using the images for commercial use). You can tell the plugin the resolution of the texture you want to apply to your terrain mesh and it will automatically produce the texture for you. You can more information on our Website. Videos showing the plugin in action.
  5. Hi Guys, Long time reader, first time poster... I have a scene where i have roughly 200 trees (3 different types) 100 bushes (1 type) all Archmodels from evermoton.org and the polycount is killing my render times. Its not the material as i am rendering the scene in "material override", and so i was wondering if there's a way to reduce this and speed up render times? How do people overcome this? Thanks
  6. Studio/Institution: This Is 3D Genre: Landscaping Software: Autocad, Sketchup, Max, Photoshop, AE Website: http://www.thisis3d.com Description: Hello all, first post on CGArchitect! This is our latest in-house work, an entire FIA regulation legal racetrack project, designed and rendered by This Is 3D (yes we are F1 fans) We used a location around our hometown in Setúbal, Portugal. Workflow: Autocad, Sketchup, Max (with Mental Ray, without GI or Final Gather), Photoshop and AE. If you want to see the images in the original resolution - 1980x1080px, check our site! (www.thisis3d.com) Some stats for race fans - track lenght: 5.070 m2 - track width: 12,5 meters (15 meters in the main straight) - corners: 16 (10 to right & 6 to left) - aprox. 65.000 seats - paddock area: 78.100m2 / media centre area: 1.000m2 / medical centre area: 540m2 - pit building: 20.380m2 (garages & vip 1 = 10.190m2 each) - garages: 50 plus 5 reserved for FIA - vip building: 5.800m2 - hotel, sport & housing complex and a factory/technological complex Surroundigs: - two high-roads (A2 & A12) & Lisbon International airport and Setúbal harbor complex Hope you like it, C&C is always welcome.
  7. Studio/Institution: Ginsun CG works Genre: Landscaping Software: 3DMAX, PHOTOSHOP Website: http://www.ginsuncg.com Description: Hi, this is Peter from china ,Ginsun CG works in Shanghai,so glad to hear opinions from you .
  8. Studio/Institution: Pure3d Visualizations Germany - digital essences Client: non-commercial - For a contest Genre: Landscaping Software: 3ds max, Maxwell Render, Photoshop Website: http://pure3d.de Description: I did this image as an entry for the Ronen Bekerman contest which ended some time ago. The task was basically to present the NGA House in a landscape environment and use Maxwell Renderer. I ended up with a sunset theme and worked with warm colors and silhouettes like the power-lines but also with the cows and my maize models in the forground. The maize is a simple game-model which I use for m real-time projects too. So it doesn't need to be high-poly everytime. The house is lit with some IES lights using some lighter colors. I placed the couple and ZDepth during post in Photoshop. Maybe I missed the focus a bit and overdid with colors. But all in all I like the image and my girlfriend did too.
  9. Studio/Institution: Pure3d Visualizations | digital essences Genre: Residential Exterior Software: 3ds max, Photoshop, Leadwerks Engine Website: http://www.pure3d.de Description: I'm happy to unveil the latest project Pure3d had in the works for the past weeks. We did a real-time visualization for a french architecture client. Our task was to deliver a solid interactive visualization which shows the final real estate look near the french town of "Warmeriville". Some elements needed to be directly shown like cyclling paths, little parc elements and of course the 80+ land sections. We did the source content for a movie and some pictures for print. Workflow differs from game-development using a game-engine for Viz. You work a lot more in the modelling application and export larger chunks of prepared models. Things like modular design can't be applied in most cases because you are bound to the CAD floorplans which need to be rebuild accurate. Pic: http://pure3d.de/gfx/echtzeit/warmeriville_web/parcarea_big.jpg Polycount and other "rules" for game-development don't need to be taken into account in some cases. This speeds up modeling but if a client demands an interactive visualization to pass it further to his clients you need to optimize the scenes like doing a game-level. Most times you have even to optimize more because architects are usually no gamers with high-end graphics software. In this case a movie and print-ready screenshots were the main task. Rendering was a blaze. With a source material of 4000px x 3000px per frame the whole movie rendered around 30 minutes and was re-scaled later to 1080p. CG renderers can't compete here in speed. The whole pre-viz stage was skipped because of the speed advantages too. If something was wrong with the fly-through, we just adjusted it in real-time. A partner did the final movie and sound. So what's the bottom line? The quality of the real-time solution relies heavy on the clients need and budget. Does he want to just sell land like in this case, or does he present large scale projects in the best possible graphical way? For complex requirements we have a lot more to offer with Leadwerks Engine. Walking and talking 3d people, driving cars (even the viewer can drive them), flying animals, more polies, fast movie rendering and a prooved production pipeline coming from game-development on up to 16 square kilometers terrains. So stay tuned for additional projects coming in a few months from our arch-viz department. Not to forget: Costs are around 60% lower using real-time. So we reach clients who would like animations for their projects but don't want to pay $ 300+ per second film. Plus they always get the realtime project so they can do new material on their onw or show their clients an "game like" look of their project. Pic: http://pure3d.de/gfx/echtzeit/warmeriville_web/streetview_big.jpg Links: YouTube (The movie) Website: www.pure3d.de
  10. Studio/Institution: Marco3d Solutions Client: - Genre: Landscaping Software: 3dsMax 2009 , Vray , Photoshop , Adobe illustrator Website: http://www.marco3d.com Description: Hi all, This is my last work. i hope you like it
  11. A team work for Tunctan Proje (landscape architecture firm in TR) 3D Studio Max 2008x64 (Scanline - Lighttracer) Photoshop CS3 Ext Wacom Intuos 3 The night render was created by modifying the day render via PS
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