HI All
Here I precent a very simple scene with an overexposed image
Looks like this.
[ATTACH=CONFIG]40465[/ATTACH]
I have made my first HDRI test and want to learn the compositing of objects into a real photograf.
Here are my objects rendered out from the Cam-match without matte object.
[ATTACH=CONFIG]40469[/ATTACH]
so far so good.....
But here is the problem
Rendered matte with reflections see image below:
[ATTACH=CONFIG]40467[/ATTACH]
as you can see the table matte object that only is supposed to recieve shadows, reflections, refractions, caustics etc. from the objects, is messed up, because I can not exclude the reflections from the environment from the matte plane (table) - and ofcause I need the table to be precisely as in the image, with absolutely no lighting alterations made by the 3d software.
How the h... can I do that?
Or how do I set this up right, any help is very much appreciated
Here are some of my settings.
[ATTACH=CONFIG]40468[/ATTACH]
[ATTACH=CONFIG]40470[/ATTACH]
Matte object (V-Ray wrapper) with all the correct settings inc. base material
see the above images.
Base material with a little glossy reflection. The diffuse image is the first image you saw in this question applied as screen.
I see some discussion about render elements but I have tried them all, none of them helps me.
please please help.
Thanx a big lot
Sincerely
Nomolas