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Found 6 results

  1. I have a box with some of the faces removed and a shell modifier. When rendered you will see some of the outer faces and some inner faces. The question is, how to use outer faces to hide inner faces? I've tried using matte/shadow on outer faces but it will still show the alpha for inner faces. The only workaround I could see, would be to assign a matId to outer faces and using compositing software to cut by it. This seems to be a complex solution especially when having an atmosphere fog element pass. Isn't there a better way to make the outer faces be completely transparent (remove them from the object) as well as everything behind it that is a part of the same object? Maybe you have a better idea for this concrete example: I have a live action footage of a table which I need to explode. I therefore model the object and use thinking particles to destroy it. To composite those two things together I only need the debris that are flying away and the inner part of the table that is revealed. The table itself should come from the footage.
  2. I'm pleased to announce the immediate release and availability of Lattice for Adobe Photoshop and compatible hosts. Lattice is an incredibly powerful particle based procedural lattice structure generator for Adobe Photoshop and compatible hosts. It is a novel tool for designers, illustrators and digital artists for the creation of generative design. Lattice’s core function is to interconnect particles with lines and points. Particles are initially generated in the form of a 3D cube, sphere or cylinder and are then manipulated by you through the use of effectors. When two particles are within a specified distance of each other, they are connected. This simplicity of ordered chaos is what makes generated content from Lattice so visually captivating. Lattice’s effectors, the heart of the plugin, can produce all sorts of dynamic effects such as noise, turbulence, scales, translations, rotations, skews, tapers, twists, bends, waves and deletes. By combining multiple effectors together you can produce truly stunning structures of unlimited variations. Additionally, each effector has its own affective space fields so that you can modify only specific parts of the particle array. A falloff control allows you to softly feather the effect while other features such as field inversion and field axis allow endless fine-tuning of your effect. Lattice has a powerful feature list including the ability to load and work directly with OBJ files! Click here to check out Lattice now!
  3. Studio/Institution: Paul D Nicholls Client: Self Motivated Genre: Other Software: 3d Max 2011, Vray 2.0, Photoshop, After Effects Website: http://www.pauldnicholls.com Description: Exhibited at Apha Ville Festival 2010, Onedotzero 2010, and part of the Autodesk Showreel 2011. Also 2 of the images from this project were nominated for the 2011 best architectural image competition of CG Architect. In an age of progressively automated manufacturing and fabrication processes, the Royal Cabinets are an aggressive expression of labour. Assembled from a contractor led design approach, the cabinets draw on highly skilled local craftsmen and artists to produce the fantastical. Staged within the proposed baron 'facadescape' of a financially fragile Canary Wharf, the Cabinets are programmatically charged with the loss of yet another great British labour force, Royal Mail. Two ideas of labor are therefore existing in parallel. The capitalist driven one that we experience everywhere in the West, and the accomplishment of public service in a building that recounts its essence by its architecture. The film plays with both ideas in an abstract assemblage of the cabinets themselves, before exploring the strangely formed architecture. Nominated in best image category 2011
  4. Studio/Institution: Paul D Nicholls Client: Self Motivated Genre: Other Software: 3ds, vray, krakatoa, thinking particles, ghosttown, pflow, fume fx, realflow Website: http://www.pauldnicholls.com Description: Sequel to the award winning GOLDEN AGE - THE SIMULATION, 'SOMEWHERE' attempts to visualise the notion of a 'downloaded architecture'. We are in a time where much of what we do is online. The notion of the online will radically change, the notion of the computer and the home will merge. We will download parks and places to relax, have skype phone calls with simulated telepresence of our friends and family, be immersed in nanorobotic replications of any kind of objects or furnishings downloaded on credit based systems. The local becomes the global and the global becomes the local. Consumer based capitalism would change forever. A truly 'glocolised' world. SEE THE PREQUEL HERE Mainly constructed in 3ds Max, using thinking particles, ghosttown, box2+3, particle flow, thinking particles, and rendered in vray. Footage of character was from a Canon 7D. All composited in After Effects and Premier. Visit my site: http://WWW.FACTORYFIFTEEN.COM
  5. Hello How do i bake particles i created with thinking particles in 3ds max ? thanks
  6. Studio/Institution: PDN Studio Client: N/A Genre: Other Software: 3d Max 2011, pflow+box#2+3, thinking particles, fume fx, krakatoa, Vray 2.0, photoshop Website: http://www.pauldnicholls.com Description: Some concept images for a film im working on at the moment, these forms were created using particles to drive geometry deformation and are animated as a result...! All rendered including clouds which are procedural. See tests and other short films HERE [ [ SEE PROCEDURAL PARTICLE TESTS HERE: PAUL NICHOLLS -------------------------------------------------- WEBSITE: http://www.pauldnicholls.com/ VIMEO: http://vimeo.com/user2515070
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