hello dear all!
I don't really know if it 3ds max issue, but still i leave it here.
Sooo... i have my pink moment. i had bought a brand new computer and decided to make a Cabin in a forest to train my skills in Substance Painter- i saw their beautiful Atlases and Biomass materials.
But i have been facing problems. Yep, newbie questions with textile density and size of terrain and so on. Every tutorial tend to use Unreal with his terrain tools.
i have a terrain. i want paint "road", add some pebbels, grass, leaves. (see pic.)
What modern super-technological pipeline do you use for making a terrain for render in 3ds max?
my thoughts:
split terrain into many UVs/udim and textuting in Painter?
Use scatter for 3ds max on a not so good texture?
Use mask with two material in Designer (noooooooo) and go to Bercon tile in max. Add mesh road with texture and hide a border with pebbels and greens?
Use WorldMashine?
Just simple old Photosop will do it?)))))
Maybe, there is some tutorial i haven't seen jet?
I have seen so many tutorials. my head is spinning now. kill me