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  1. In our latest collaboration, Chaos and CGarchitect have released an exclusive tutorial that dives into the real-time capabilities of V-Ray and Vantage. This comprehensive video showcases how to seamlessly integrate Vantage into your visualization workflow, enabling users to produce high-quality renders more efficiently. The tutorial covers essential steps like setting up lights, importing assets from Chaos Cosmos, adjusting materials, and creating dynamic camera animations. One of the standout features demonstrated is Vantage’s real-time ray tracing, which allows users to experience smooth rendering while maintaining high visual fidelity. The video also highlights various time-saving techniques, such as working with HDRI maps, using V-Ray’s sun system, and managing multiple lighting setups, all designed to enhance your project’s realism. https://www.cgarchitect.com/features/articles/345341d6-real-time-workflow-with-v-ray-and-vantage
  2. About this article Artist Eloi Andaluz Fullà posted a very comprehensive overview on V-Ray 7's new features on his YouTube channel. https://www.cgarchitect.com/features/articles/236fb9c6-v-ray-7-new-features-overview
  3. In this video tutorial, you'll learn how to render more dynamic and visually appealing Metal Shaders using 3ds Max and V-Ray 7 (applicable to older versions like V-Ray 5, NEXT, and beyond). https://www.cgarchitect.com/features/articles/123e0d26-better-metal-shaders-for-studio-lighting
  4. Achieving photorealistic renders requires innovative techniques, and in this tutorial by Jonas Noell on his YouTube channel, he explores a game-changing approach to HDRI dome integration. https://www.cgarchitect.com/features/articles/6f638117-custom-hdri-dome-integration-setup-a-step-beyond-v-ray-s-native-tools
  5. Chaos has just published an interesting article by their Head of Innovation, Vlado Koylazov, explaining the new V-Ray Luminaires system and how this new method rapidly renders complex light fixtures in a fraction of the time. https://www.cgarchitect.com/features/articles/235e76ac-v-ray-luminaires-dramatically-faster-more-accurate-rendering-of-complex-light-fixtures
  6. Unlock the full potential of your architectural visualizations with our latest tutorial: "More than a Photo: Gaussian Splats in V-Ray 7 are AMAZING!" Discover how to seamlessly integrate 3D models into real-world environments using Gaussian splats, a cutting-edge feature in V-Ray 7. https://www.cgarchitect.com/features/articles/8a2d7069-more-than-a-photo-gaussian-splats-in-v-ray-7-are-amazing
  7. In this video, Jake Denham shows us how to leverage on the highly-detailed information you can get from Gaussian splats to improve your 3D scene with V-Ray 7. https://www.cgarchitect.com/features/articles/cdc4fce8-how-to-render-gaussian-splats-in-v-ray-7-for-3ds-max
  8. Creating realistic gemstone shaders can seem daunting, but with the right techniques, it becomes a straightforward process. In this tutorial, you'll learn how to build a stunning gemstone shader using V-Ray. The video covers essential steps like adding a normal map for surface details, exploring volumetric translucency to achieve realistic light scattering, and applying procedural displacement for extra depth. https://www.cgarchitect.com/features/articles/55f1f422-realistic-gemstone-shaders-in-v-ray
  9. Are you tired of dealing with repetitive tiling textures in your architectural visualizations? Say goodbye to those unsightly patterns with the help of V-Ray's UVW Randomizer tool. In a new video tutorial by Jonas Noell, you'll learn how to effortlessly eliminate tiling issues and create seamless, realistic surfaces in your projects. https://www.cgarchitect.com/features/articles/b76ea6b9-get-rid-of-texture-tiling-with-uvwrandomizer
  10. Jonas Noell just published another great tutorial in his YouTube channel, this time showing how to use V-Ray's native tools to create realistic grass for archviz. https://www.cgarchitect.com/features/articles/96631ecb-realistic-grass-with-v-ray
  11. In his latest tutorial, Jonas Noell shows a very interesting technique to create a realistic, procedural sponge material using V-Ray. https://www.cgarchitect.com/features/articles/cb724542-procedural-sponge-material-with-v-ray
  12. Welcome to another exclusive tutorial, a special collaboration between Chaos and CGarchitect! In this video, we'll show you how to create beautiful string lights in no time using Chaos Scatter. https://www.cgarchitect.com/features/articles/5728aacc-exclusive-creating-string-lights-with-chaos-scatter
  13. Chaos has just released an in-depth tutorial on the process of creating a bathroom, from start to finish, using V-Ray for SketchUp. https://www.cgarchitect.com/features/articles/d43bf285-crafting-a-bathroom-design-using-v-ray-for-sketchup
  14. The Arch Viz Artist YouTube channel has just posted an interesting video showing an animation breakdown using 3ds Max, Corona and V-Ray. https://www.cgarchitect.com/features/articles/1e42ed8d-commercial-architectural-animation-breakdown
  15. Creating atmospheric fog effects in 3D visualization can significantly elevate the realism of a scene. In this post, we'll explore a tutorial video by Jonas Noell titled "V-Ray | Render FAKE FOG EFFECTS using simple techniques". https://www.cgarchitect.com/features/articles/bb250bbc-unlocking-atmospheric-effects-with-v-ray-a-guide-to-creating-realistic-fog
  16. Take your architectural visualizations to the next level with intricate and realistic tile patterns! A new tutorial from Chaos details a seamless workflow using V-Ray for 3ds Max. https://www.cgarchitect.com/features/articles/b80731dd-level-up-your-archviz-effortless-tile-patterns-with-v-ray-for-3ds-max
  17. Watch this tutorial to learn how to create complex exterior scenes in no time with Chaos Scatter. We show you how to quickly and easily populate large-scale environments with millions of objects at no additional memory cost. You'll learn everything you need to know about Chaos Scatter - from the basics to some of the more advanced options for object scattering. https://www.cgarchitect.com/features/articles/28fc44b5-create-complex-exteriors-with-chaos-scatter
  18. Hello Everyone, Looking for an answer from a PRO USER of 3Ds Max 2021 and Vray (6.10.08) I have this scene with 5 cameras, want to render animations. Setting primary engine to Brute force and 2nd engine to Light cache. Pre-calculated LC for each moving camera. Now I want to do batch rendering with their respective LC selected, and output required in EXR 32-bit so I could comp it easily in NUKE using cryptomatte. If I do the rendering in Targa, else I will have to render wire, Zdpeth, AO passes separately for each camera, this was an old method of doing it, which takes ages to get final output. Please suggest how to do it, is it even possible to do it in 3ds max ? Thanks
  19. Hello everyone! I am total beginner in proxy idea and i would really need some help! I export Proxy model but I don't Know how to save the material as well. I have read in some forums that v-ray creates automatically a multi-material but in my case it does not! When I import the proxy in a new file I have to re-assign all the materials manually one by one and it takes too much time. Is there any easier way? Thank you in advance for your time! ps:I am using v-ray 4.20.02
  20. Hello all! Our team is pleased to present and recommend for use the plugin "V-TayMtl Converter 3", which, in addition to converting materials, lights, cameras, proxies and other scene components, can now also automatically adjust the workspace in ACEScg or sRGB for rendering in V-Ray! This corresponding function does the following: depending on the option selected, switches to ACEScg or sRGB in the [Render Setup> Settings> Color management> Rendering RGB primaries] finds all VRayBitmap and VRayColor maps in the current scene and determines the purpose of these maps - displayed in color (diffuse (albedo), reflect, refract, translucent, sss, selfillum, environment/light etc.) or with technical data (bump, glossiness, displacement, ior, anisotropy etc.) and separates the map instances (if any) in the conflicting slots. toggles the [RGB colorspace] and [Color space transfer function] maps according to the selected color space. In this case, the function determines whether a bitmap texture with special suffixes in the file name (_lin_srgb, _srgb, _acescg, _raw) is used or the file name is used without a suffix. optionally, you can enable gamma correction in [Render Setup> V-Ray> Color mapping] and rename duplicate map names that may be after splitting instances in conflicting slots. "V-RayMtl Converter 3" allows you to switch to the desired Color Space with one click! You can read more detailed information about this plugin here: "V-RayMtl Converter 3" Official site or here: ScriptSpot "V-RayMtl Converter 3" are officially tested by the Autodesk® team and also is available in the Autodesk® App Store. Good luck and great creative work! Best regards, MAXTools team.
  21. Production Renderer Adds Support for C4D’s Latest Material Node Editor; Plus Material Translucency Updates, New Mask Capabilities and More LOS ANGELES – June 23, 2021 – Today, Chaos launches V-Ray 5 for Cinema 4D, update 1, building the community’s most requested feature into a production workflow. With new support for node-based material editing, artists can now achieve true photorealism without sacrificing any creative choices they’ve made along the way. “We always strive to have V-Ray integrated as seamlessly as possible, so it always feels like an extension of an artist's favorite app,” says Phillip Miller, vice president of product management at Chaos. “Now, users can view and manage their entire V-Ray shading network within Cinema 4D, using the Material Node Editor throughout the entire creation process – from first ideas to finishing touches.” The V-Ray Material has also been updated, making it easier to create translucent materials in just a few clicks. With built-in volumetric subsurface scattering, this can be immediately applied to skin, plastic, wax and more with brilliant results. Beyond Rendering Like all V-Ray integrations, V-Ray 5 for Cinema 4D, update 1 is geared to help artists do more in one place, including relight and composite from a single render. In the latest update, artists can start rendering multiple dome lights at the same time. Direct support in Light Mix makes it easier than ever to mix light sources and relight a scene – even after it’s already been rendered. If pixel-perfect adjustments are required, artists can use any of V-Ray’s masking render elements directly in the V-Ray Frame Buffer’s Compositor, including Cryptomatte, MultiMatte and Object, Render and Material IDs, to fine tune an image without re-rendering or turning to another app. Additional V-Ray Features Include: Progressive Caustics – Rendering reflected lighting from surfaces like glass and water is now far easier to achieve. V-Ray Fur – Users can render hair and fur faster than ever before. From grass and fabrics to carpets, hair and more, artists can work quickly using the same procedural tool employed on major productions. V-Ray Clipper – Create quick cutaways and section renders for any scene or object. For more information on V-Ray 5 for Cinema 4D’s full feature set, please visit the product page. Pricing and Availability V-Ray 5 for Cinema 4D, update 1 is available now for Windows 8.1 and 10, Mac OS 10.14 and up, and is compatible with Cinema 4D versions R20-S24. Licensing is available at $470 (annually) and $80 (monthly). V-Ray 5 for Cinema 4D is also included in V-Ray Collection, an annual plan that gives users full access to 15 Chaos products and services for $699/year. About Chaos Chaos is a world leader in computer graphics technology, empowering artists and designers to create photorealistic imagery and animation across all creative industries. Chaos develops 3D rendering and simulation software that is used daily by top design studios, architectural firms, advertising agencies, and visual effects companies around the globe. In 2017, the firm’s physically based renderer, V-Ray, was honored with an Academy Award for its role in the widespread adoption of ray-traced rendering for motion pictures. Today, the company’s advancements in ray tracing, cloud rendering, and real-time visualization are shaping the future of design communication and storytelling. Founded in 1997, Chaos is privately owned with offices in Sofia, Prague, Seoul, Tokyo, and Los Angeles. For more information visit chaosgroup.com
  22. V-Ray for SketchUp eBook for Designers, Let’s Talk About 3d Art Long Story Short: I wrote an entire book about V-Ray for SketchUp. Why? Because I have a lot of knowledge that I wanted to share with the world. Legit, right? -- As an architect, I have found SketchUp as a super comfortable 3D platform, in which everything can be modeled extremely quick. Undoubtedly one of the best 3d platforms available. Yes, there are obvious drawbacks too, but creating 3d artwork is what prompted me to use SketchUp so I became what is known as a “power user” using a lot of plugins in so many different ways. I got to know it so deeply, that one day I’ve issued my first SketchUp Pro textbook. Then there was a turning point when V-Ray for SketchUp enters the picture (literally). It was tremendous. Each simple 3d model becomes a fully realistic and attractive visualization. V-Ray for SketchUp allows me as a 3d artist and architect to communicate my projects in a unique professional matter. Very often I owe this ability to be able to apply architectural competitions and get the best out of my designs, which means that as an architect, I cannot settle for the raw SketchUp model but have to add V-Ray to my final art. Ever since I gained tremendous knowledge, skill, and technique perfecting my approach to visualization in general. So I wrote a book. Yes, a whole book, 400+ A4 pages packed ebook. Initially, it was composed in Hebrew, my native language but from that point forward, it was a very short path to get the book translated to suit the English language. The book is now available on a dedicated website at vfsbook.com and now published to the world! It’s a very exciting move to share my knowledge with the entire world, and I’m sure that as an architect and as a user, I’ve been able to improve tens of thousands of users on their rendering results. It’s an amazing feeling! I was happy to help, even in a commercially driven project, so other junior 3d artists can achieve great results in a short time, getting their learning curve as efficient as possible. If you would like to see an example from the ebook, go to vfsbook.com. Moshe Shemesh. Architect.
  23. Hey all, I have been working on a generator that turns a tileable bitmap texture into a PBR material. Initially I created this to convert my current models over to PBR materials for real-time work for unreal engine or export to GLTF. I also wanted a bit of extra control when it came to adjusting normals and other channels which then turned into building this little tool that runs in Substance Player. I was inspired by great applications like crazy bump but then it turned into something a little different - if you pay attention to the metallic settings in the first video. Sorry about the tinny microphone in the following video I have a few new things to buy as it seems lol. You can check it out here: Lots more updates coming soon
  24. Hi there, I am looking to render a sculptural form, with tens of thousands of plastic bottles. I'm using V-Ray Next on Rhino. I can get an individual bottle to render correctly, but when rendering them together I end up with a big glittery blob. With no means of identifying what the constituent objects are. So I have two questions: A) If you guys were to approach this, what material and render settings might you use? I'm not concerned with realism per se, more the illustration of intent. And; B) Aside from using proxy objects, any advice on making the scene more economic? Thanks
  25. Hi there, I have been struggling to find a software which I could use to create VR tour and see it through the VR glasses. Mainly I will be using mobile VR glasses for presentations There are so many online apps for 360 panoramic tours. I use 3ds max and V-ray 3.6. I have rendered my last image using the following settings: Camera: stereo cube image 6:1 output file: 18432x1536 Image aspect: 12.0 What do I do next? which software can i use to export files to and create a tour. I bought Oculus Rift yesterday but I am returning it back. So inconvenient to travel with the kit to the client and also I was shocked with the image quality. I thought it would be as good as on the laptop screen but instead its blurry, fuzzy and I could still see the pixels etc... I would appreciate any help Thank you Daniel
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