Hi, Guys,
I am new to this community! Nice to meet you all!
I have been using vray for Sketchup for a while. The biggest problem I have is that the rendering looks not realistic as it should be(what the renderings show on some website). I downloaded different material layers from Poliigon, it prepares each map for you: Ambient Occlusion map /Diffuse map / Displacement map/ Gloss map / Normal(bump) map. I applied the material to my drawing and rendered it, but... it still not look good. I also tried to use the materials that in the vray library, but it come out to be very plain, I mean it does not have details, texture and looks more like a piece of 2d drawing, looks really weak in 3d visual sense. It become better if for each material I added a bump map, but the light still seems not quite right.
I feel it to do with my settings for reflection, refraction parameter... I know some basic IOR value and I understand the basic ideas of glossiness, fresnel, but it just does not look good.
I know it is a broad topic, but is there any tutorials talked more depth into how to set the parameters? I know each material has different settings, and it sometimes confused when you were watching how it works in some videos and did it by yourself but it come out totally different..
Thanks all!