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Found 5 results

  1. Hi there, I am looking to render a sculptural form, with tens of thousands of plastic bottles. I'm using V-Ray Next on Rhino. I can get an individual bottle to render correctly, but when rendering them together I end up with a big glittery blob. With no means of identifying what the constituent objects are. So I have two questions: A) If you guys were to approach this, what material and render settings might you use? I'm not concerned with realism per se, more the illustration of intent. And; B) Aside from using proxy objects, any advice on making the scene more economic? Thanks
  2. Hi. My name is Daniel. I've created simple scene with a car and a GI Vray settings to illuminate my object. I created a plane and used both the v-ray properties and v-ray wrapping material methods but non seems to work what i want to do or maybe i do something wrong. So the problem is that i want the shadows to be fully transparent, so by this i mean that if i put .png render on a white background the shadows will work perfect, but if i put in on a black background the shadows are visible that they are not transparent and are working like this ( the center is blacker and as is going in gradient it's going to white and not to transparent background as i want) I have attached an example that i created in photoshop for what i'm trying to get with a dot that is blacker in center and goes in a gradient to the sides but to transparent. The gradient is only black color and has no white to lit the shadows... i hope you understand my problem. The shadows on black background are a bit gray and i want them to be full black and not grey-ish. The dot can do this in photoshop as you can see in the example that on a black background it almost invisible even if shadow is a bit on the grey side*(here i mean that the shadow is gray and not full black and still can't see it in black). If you have more questions about this problem please write here and i can give you all necessary answers. Thank you Daniel
  3. Hi. My name is Daniel. I have a problem with v-ray shadow catcher. I've created the scene with a car and i want the shadows from under it. So i created the plane for catching the shadows, I've tried the v-ray properties method and vray wrapping mtl method and none of them work for my problem. I will attach the printscreen so you can see what i mean exactly. The problem is that the shadow caught by the plane is not fully transparent as i want it, it is created from black color to white color, so it looks very nice on a white background, but when i put the model on a black background as shown in attachment you can see that it is pretty white, and is not constructed like in photoshop from black center to transparent layout, ass i explained in those photos with black gradient dot that has a center constructed from black and margins from the background. I want my shadows to be black but to extend to a transparent background, and the gradient got from background itself... i hope that i explained the problem pretty well... even if you need more input about the problem just write it down here.
  4. Hello everyone, hope all is well! So here is my problem... I'm save an "OpenExr" from within the Vray Frame Buffer (Vray raw image file) so that all of my Vray render elements like Ambient Occlusion, Specular, etc save right into the OpenExr file. I'm using the "ProExr" plugin for Photoshop (http://www.fnordware.com/ProEXR/) and everything comes in perfect into the layers in one file so I don't have to render separate passes. I can even bring the exr files into after effects, etc. BUT, for some reason the OpenExr always comes into Photoshop with a Transparent background right away rather than the color background I have in 3ds Max. Why is this?
  5. Anyone have any ideas on how to get 3ds max to show objects with transparent maxwell materials as transparent in the viewport? (other than making the object see-through)
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