I'm working on some "high concept architecture" renderings that started with a series of irregular vector floors, currently in spline form. I want to create a solid surface that seamlessly blends the floors together on the outside. In other words, creating a continuous mesh such that each spline is a cross section of it.
I tried converting all the splines to NURBS, attaching them, then using U Loft, which ended up being a tedious mess (although I'm a NURBS noob and potentially missing something). It seems that since they are a bunch of little curve segments rather than one continuous one, things are not matching up. I have tried the "Convex hull" maxscript, but it is extremely slow and prone to crashing on the more complex shapes. I can only do one "floor" at a time, and even then, it ignores crevices for a crude, polygonal look. A script called "Encapsulator" seems like it would do the trick, but just instacrashes Max.
I'm open to other software at this point. Any guidance appreciated here!