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Found 11 results

  1. Hello, Am Arch viz artist having 4+ years experience in creating 3D rendering for a studio based in India. Some of you may already know this but If not below is the website where you can get any of your texture to seamless. it is online & Free https://www.imgonline.com.ua/make-seamless-texture.php
  2. Is it possible to clamp exponential value to say, for example '200' (instead of default '255')? I'm getting white burnt areas around window and thought this solution would help. Exponential – this mode will saturate the colors based on their brightness. This can be useful to prevent burn-outs in very bright areas (for example, around light sources, etc.). This mode will clamp colors so that no value exceeds (255, or 1 in floating point value) Thanks for reading. Kelvin.
  3. Hey all I am just learning UVW Unwrapping and I bumped into a problem. I already unwrapped a same skirting board with very nice results. However I dont know what could it be with this one. I attached images where you can see that it is properly mapped, but the render and preview, map it with incorrectly. Thanks for the help
  4. Hi, for a couple of years I've been trying to use the tiling facility with textures on geometry instead of UVW mapping, as it's handy when requiring two levels of mapping to the same object, here begins my trouble. The tiling works on basic geometry, boxes etc. but not on anything that has an edit poly modifier attached or has been converted to edit poly. Also it does not work on lines that have been extruded to create 3D geometry. By the way I am clicking 'Show Shaded Material In Viewport' The reason it's so important is because I'm producing lots of houses in different models and at the moment I'm having to write down the UVW parameters so all the textures are the same model to model, if the tiling worked the mapping would be embedded in the material. I know how to add two levels of UVW mapping but tiling would be easier. For those of you in the know Austris Cingulis uses this technique all the time and there is no better!. Many thanks guys.
  5. Hi! I made a structure in rhino(with grasshopper), and would now like to map each object with multi texture for 3ds max. if you look at the screengrab there is three differnet objects; vertical shape, horisontal shape and diagonal left and diagonal right. Is there a why either in rhino or 3ds max where I can give all shapes in each group above a UVW box with indiviual center placement? I know if this was something created from blocks I could work with indiviual mapingcordinates, but since this is grasshopper, is there a manualy work around? thanks!
  6. Hi everyone. I am having a major problem with mapping seams when mapping in V-Ray. I have attached two images to illustrate my problem. One of the renderings are done with Rhino´s own render engine, the other is done with V-Ray´s engine. The mapping and everything is the same on both pictures, but for some reason V-Ray creates these very apparent mapping seams. I have tried everything i can think of to fix this, but nothing have worked. I really hope that there are someone in here who can help me out. I am using Rhino 4.0 SR9, V-Ray 01,05,29 Thanks!
  7. Hi guys. I'm sort of new to modeling in 3ds Max. I have always used sketchup for everything, so i need your help with a texture issue. I did all the modeling in SU, rotating and positioning the textures in the correct way, but when importing to 3ds problems appear. What i need is someone to tell me if there is a way of fixing this. I guess you do it using the UVW mapping modifier, but I don't exactly know how. Greetings!
  8. its fireplace approx 1.5m wide 1m deep and 8m tall.. im thinking granite or concrete.. yet i still havent found a good texture that will look perfect here is a draft iray render to give u an idea of the design and the colors..[ATTACH=CONFIG]44703[/ATTACH] and here is a draft vray render from living room corner.. [ATTACH=CONFIG]44704[/ATTACH]
  9. Hi All, At my wits end here... I've brought in a model from Autocad, applied a UVW Map, and adjusted the map tiling to be correct. In the 3D viewport, the mapping looks correct (as evidenced by the concrete and the wood floors). When I render the scene, it reverts back to as if the UVW Map was not applied. The thing is, it was working a couple days ago. I'm frustrated because I know there's probably some button that was mistakenly pressed and has thrown the rest of the model out of whack. Any ideas on what I'm doing wrong? I've attached a few preliminary images to give you an idea of what I'm talking about. Thanks in advance for any and all help/advice! Ryan
  10. Hi There hope someone can help me out I am creating a herringbone pattern paved area for a project and want it to have a nice bricked edge around the outside. I want to do this with UV mapping but cant think how I could make it work Is there a way to have maybe a single brick texture mapped around the edge and have it fit around the nice curves I want to create? Or is there a better recommended method for doing something like this? Many Thanks!! Uploaded with ImageShack.us
  11. I can't find an anwer for my texture problems. The renderings showing of the repeating map of bricks. How can I resolve this? And another question how to get more weight to the buildings. I use 3D Max Design 2009 with V-ray. Thanks.
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