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Found 5 results

  1. Hello Everyone, Checkout this New Tutorial on how to generate proxies, with 3ds max and Vray. Proxies often help users navigate through heavy scenes and render complex objects very fast. This tutorial takes users through the process of creating and understanding its amazing functionalities. This Video is a small part of an extensive 2 Hours New Course I've recently created on my blog, and for my Patreon supporters. It's entitled: 3ds Max & Vray: 3d Visualizer handbook to Interior daylight renders Projects files and Resources are available for download: https://jamiecardoso-mentalray.blogspot.com/2018/10/3ds-max-vray-3d-visualizer-handbook-to.html The videos are full HD (1,920 x 1,080 pixels) and with custom captions/subtitles. You can stream the videos from your mobile (enable full HD and CC). Or download to watch them from your computer (VLC media player allows users to load captions/subtitles) . In addition, you will get a 24/7 support (Q&A) about the course. I hope you like it. Kind Regards Jamie
  2. ABK

    Proxy problems

    Hi all, I'm trying to use vray proxies to set up product for a project I'm working on. I've used proxies before to good effect but this time I'm getting a weird problem. As you can see from the images below, the objects above (the proxies) are rendering very strangely. I I am using 3DS max 2012 with vray2.0. The objects are all converted to editable polys before the above Vray mesh export. Any ideas where I'm going wrong? Cheers, Antony
  3. Hey all, Got a stumpper I can't figure out. When I set up a network rendered animation with backburner, my other render nodes will sometimes render frames that have random mental ray proxy objects (typically trees, shrubs, cars, or people) missing from the frame, or with solid colors (like a MatID pass) instead of properly textured. Obviously, this leads to pretty horrible flickering of my entourage objects, and I have to go frame by frame to find the errors, delete the frames, and re-render with my main workstation. I've tried all the normal fixes for mr errors (especially with proxies) like turning scanline on or off, BSP vs BSP2, geometry caching on or off, placeholder objects on or off. These errors are not consistent, appear randomly, and are difficult to reproduce the same way every time. It also usually only happens when the camera is high above the scene...when it gets closer to the objects, the problem tends to go away. Anyone have any ideas? I'm using max 2011 64bit on Windows Vista systems. Thanks! John.
  4. Studio/Institution: Self Improvement Genre: Landscaping Software: 3D Max (Mental Ray) + Photoshop Description: Hi all - this was the fruit of a few tests I've been doing with Onyx trees, leaf materials, proxy dispersion, etc. Just for fun!
  5. I've just been playing with Mental Ray proxies - they seem pretty straight forward to use! =whew= big relief. I was wanting to try to model a blade of grass (just a thin box about 4 inches high, with a blend textured on with two shades of green) and then I made my proxy object (Create -> Mental Ray -> Proxy Object, dragged the box onto my plane, and selected the blade of grass). I select the proxy object and go to Create -> Compound but Scatter is not an option for proxies?? If I select the original box that was the object for the proxy, Scatter becomes available. Am I doing something wrong? I tried shift-dragging the proxy and instancing it to get 10,000 blades in the first column, then tried instancing the entire 10,000 proxy column sideways to get 5000 instances of the column (50,000,000 proxies?), but Max is still thinking about it... Memory peaked at about 7 gigs but it hasn't crashed yet. I'm guessing I'm doing something wrong. Can some kind soul point me in the right direction? Thanking you...
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