Hey all,
Got a stumpper I can't figure out. When I set up a network rendered animation with backburner, my other render nodes will sometimes render frames that have random mental ray proxy objects (typically trees, shrubs, cars, or people) missing from the frame, or with solid colors (like a MatID pass) instead of properly textured. Obviously, this leads to pretty horrible flickering of my entourage objects, and I have to go frame by frame to find the errors, delete the frames, and re-render with my main workstation. I've tried all the normal fixes for mr errors (especially with proxies) like turning scanline on or off, BSP vs BSP2, geometry caching on or off, placeholder objects on or off. These errors are not consistent, appear randomly, and are difficult to reproduce the same way every time. It also usually only happens when the camera is high above the scene...when it gets closer to the objects, the problem tends to go away. Anyone have any ideas? I'm using max 2011 64bit on Windows Vista systems.
Thanks! John.