Anyone got some tried and tested values for a realistic basic standard 20th century red brick?
I'm applying settings, with a reasonably good grasp of V-Ray shader settings, however I really haven't nailed a satisfying brick shader yet! ...I'm mean I can do an okay one but...
Specifically I'm referring to values related to IOR, reflectivity, glossiness, bump, displacement, and output node, and map values.
Getting a small amount of reflectivity and varying amount of glossiness, is where I'm struggling at the moment. Obviously, basic brick is very diffuse, however, everything has some reflectivity, and getting the balance just right may be more to do with the lighting scenario.
I have an HDRI and a V-Ray Sun working together, but perhaps I need more foliage etc to bounce light off (onto the walls).
Tried and tested values would be a useful guide in the right direction.
C'mon guys, how do you set up your brick shader?!
btw - this is just a work in progress so please ignore the unfinished scene; placeholder materials, mapping, etc.