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Found 17 results

  1. Hello everybody! I have a few questions. Is it possible to extract light objects and sources from Archicad to Lumion? Can you achieve the effect of the neon light shader in Artlantis, where you can have a random surface, that not only emits light, but also illuminates other objects and casts shadows? The emission setting in Lumion only emits, but doesn't illuminate. Every time I export billboard trees from Archicad the textures are missing, why? Thanks in advance!
  2. So the firm im interning at only use sketchup and i use 3ds max. I imported the 3ds max file using Collada script and everything is fine. But my coworker needs everything in layers to assign materials in sketchup- door frames in a layer, glass in layer, wall in layer etc. İ tried putting them in layers in 3ds max but it imports as 1 layer. How can i do that?
  3. Hello, I would like to open a thread to collect some experiences and points of view about the workflow I've been using for the last two years, which is based on Sketchup (for modelling) and Cinema4d+Vray (for rendering, and adding entourage). The reason why I want to ask other user to step in with their own points of view is that I find this workflow really underrated: it's so hard to find information on the web, expecially in contrast with the "skp to 3dsmax" w.f. which has been broadly discussed and demonstrated (for example by some great artists like Ronen Bekerman or Peter Guthrie). I'll start by briefly explaining my personal workflow which I would like, after two years of usage, to re-analyze more critically, also comparing it to other users' experiences. In my case, I model the building (sometimes even part of the furniture) in sketchup, giving materials to every surface (usually I just use colours as placeholders, because I will apply the real materials later on in C4d). Important thing: in sketchup, I model everything as separated objects: for example if I have to model a bookcase, I will make every shelf as a group, as well as the main structure of the bookcase and then I will group everything together or even make a component. Doing so, helps me with keeping the model tidy but will also imply some ease of use in C4d. After having modeled everything and applied colours/materials in Skp, I move to Cinema, by exporting the model as .3ds file with the option "by materials" -but now I would like to give the "full hierarchy" option a try (never used the "by layers" option since I rarely use layers in sketchup). There many more things to be said about the "export texture maps" option, and the fact that the .3ds file will have separated faces and edges so that you will have to optimize the meshes in cinema, but I would like to start the discussion with the basic facts moving to details later. Thanks in advance to everyone who will join this discussion, hope it will help other people!
  4. Hi, How do I import a Rhino 3d model into Sketchup? I have tried to do so, but unfortunately these black lines appear all over the model (it was built with co-planar surfaces in Rhino). Any help would be greatly appreciated. Thanks!
  5. Hi, guys. I've recently upgraded to max 2016 and everything was going smoothly until this NIGHTMARE happened: My methodology is always the same. regardless of which software I or my clients modelled in, i usually turn it into .dwg and from there to .FBX. Then i link it in 3ds max and have endless joy by just pressing a button to update the model whithout loosing any of the materials and modifiers. I've been working like this for years. But since i installed 2016, it bugs bigtime. I still haven't found exactly when and why it happens, but i think that after i restart the computer or whatever, the fbx«s don't update anymore. What happends it that it only imports whichever NEW LAYERS where created since the last update and deletes everything else. I IS A NIGHTMARE!!!! I have my imports and exports well configured, i guess. can't see where the problem may be. Any ideas, guys? I have a lot of work and am really in need of some insight. Cheers!
  6. Hi, My firm has Vray for Sketchup so I exported a model from Rhino to Sketchup for rendering. The problem is the render comes out yellow. Almost as if the background was set to just a yellow swatch (it's not, I checked). I reset the options to default to see if it was anything with that but it's still just the same problem. I also tried messing with the lighting to no avail. I tried just copying my model into a new file, but it's too big and just keeps crashing so I'm hoping to fix whatever this is here. Thanks
  7. If I edit an OBJ after importing it into another scene, the model becomes oddly deformed. The smoothing groups make appear that way at least. What am I doing wrong? Perhaps I should uncheck optimize normals? Does it have something to do with the precision value at 4?
  8. Guest

    3ds max to quest3d

    Hi, all. I'm using 3ds max 2013 64 bit and I would like to export my model (a house) to quest3d 5. I've had a search around the web but I can't find any easy way to do this. I've looked at a couple of max export plugins, but they don't seem to be available for max 2013 64bit. would i need to get polytrans or something? quest accepts: lightwave 5 .lwo lightwave 5 .mot .crg .x And would my textures import into quest3d ok? Thanks just found a converter on the net for USD 50. it's called 3D object converter. Not had a chance to check it out, but it seems to convert a hell of a lot of formats. http://web.axelero.hu/karpo/
  9. Hello everyone I am new to this forum, i made a post about this also in the "rhino" category, but since its a dual problem i am making one here also, i hope its not a problem. I am trying to export a model of an object (lets say a sofa) from 3D studio max (2012) to rhinoceros 4.0 I export selected in a .3ds format but when i import the file in rhino, the objects of the sofa (arms, cushions, legs etc) are all shifted with different XYZ coordinates and the object has to be readjusted. I have to manually bring everything into place. Any idea why, and how i can elude this? Thanks a lot in advance, Michael
  10. Hello, I am trying to import designed geometry (mesh) from 3D studio max (2012) to rhino. I am exporting selected from max in .3ds and importing that into rhino 4.0 The problem is that the parts of the model, lets say a sofa for instance are all shifted. The arms of the sofa are in a different XYZ coordinates than the originals and i have to adjust them by hand. I tried with different units (inches, meters etc) but that doesn't affect anything. Does anyone know how why this is done, and how i can fix it? Thanks a lot in advance, Michael
  11. Hello All, I'm trying to do some work with a Revit Model in Max Design 2012. I'm exporting the Revit Model as an FBX. I need to make sure all objects have a unique names when I import the FBX into Max. Having the objects use the the Element ID number as their name would be perfect.. but I have no idea how to go about this. Is there a way to rename the geo in Revit so that the top level name (I'm guessing family name - is the name that would otherwise be imported into Max) with a suffix of the element ID to make it unique? Cheers, D.
  12. Hi, I've never had trouble with exporting from rhino to MAX but recently I started using blocks in rhino pretty heavily and I would really love to be able to preserve their structure of being instance of one another. But they are indivdual, unique objects when I bring them in. I've tried many settings, in both 4 and 5...perhaps this isnt even possible?
  13. Hello everyone, I have a project that requires me to create a building in 3Ds Max than export it into .dxf format to be used for light study in relux. I am having problems exporting. That is to say that the normals on some of the polygons seem to be getting flipped for no reason. To demonstrate I have attached renderings 001 is what part of the building looks like and 002 is what I seem to be getting when I export into .dxf format. Does anyone have any idea why this might be happening?
  14. Hello everybody! I am a Max user, happily modeling and rendering my days away. I have recently started a new job - Basically setting up an inhouse visualisation department/3D Design ... and all that jazz - within an architects practice. They use Archicad 13 - me, Max 2009. My question is this - Can I export my model from Max as any file format that would be accepted by archicad and be editable? (High hopes maybe!?!) DWG was my guess, but it flattens it into 2D bunch of lines. The point of the exercise would be to generate some reasonable looking sections and elevations on a conceptual level to get the client on board al pronto! Thanks guys - any assistance muchous appreciated!!!
  15. Basically my professor wants me to bring my MAX file over to FormZ to produce some sections a specific way. Every file I export (dxf dwg igs 3ds) creates every face as two triangles (or more). I constructed the model with 2d rectangles converted them to editable splines then extruded those. is there someway to simplify these faces so they are produced without the triangles. I tried converting everything to editable poly and mesh. Also tried applying an optimize modifier. When it is a mesh or poly I can select the individual triangle faces in max. Both formz and rhino show them. I don't really want to have to redraw this in rhino or formz so any ideas would be great. I attached a picture that may help explain whats happening here, sorry for the poor graphics I was trying to do this quick.
  16. Hi, I am having great strife at the minute with trying to export a skp model from sketchup to max via the FBX format. The result is a flickering mass when viewed up close, but as you zoom out things look fine. Also when the quick render is enabled the geometry also appears fine. Is this a reliable method? Is there a way of removing the black and white triangulated flicker? Lastly, what preparation and exporting/ importing options should I be using in both Max and SketchUp for the FBX route. Is there a better route! Kind Regards.
  17. Hi all, first time poster, long time reader. Lot of great minds here I'm heading off to London in a few weeks for a semester abroad, but am worried about the rendering capabilities of the laptop I'm bringing. It's not bad, really, but I spent last summer building a computer with a Quad Core CPU that renders, well, ridiculously fast. Does anyone know of a way that I might be able to render on my Home Computer while I'm abroad, perhaps using VNC or something similar? My ideal workflow would be something like this: 1) Create my incredibly complex scene in 3ds Max/Revit/Rhino using Laptop in London. 2) Get the scene and all required materials to my Home Computer. 3) Render on ridiculously powerful home computer. 4) Retrieve beautiful images on Laptop. Any thoughts? Thanks in advance!
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