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Found 13 results

  1. Hi , I have a problem while rendering an animation. I need to put togheter with After effects, some stills and some video of the same model. The animation is both day and night, and the problem is in the night version. Either with vraylights or photometric lights the still image comes out ok while the animation totally black. It means no Irradiance map or light cache is produced. Only rendering with a single pass produces something useful. Is there some settings on the lights or in the vray parameters am missing? No matter how much I rise the lights intensity, animation frames are black. I am using Vray next 4.2 and solid rock
  2. Hello everybody! I have a few questions. Is it possible to extract light objects and sources from Archicad to Lumion? Can you achieve the effect of the neon light shader in Artlantis, where you can have a random surface, that not only emits light, but also illuminates other objects and casts shadows? The emission setting in Lumion only emits, but doesn't illuminate. Every time I export billboard trees from Archicad the textures are missing, why? Thanks in advance!
  3. I had this situation in max 2016. i had a lot of target lights in an scene, all their targets positioned under the corresponding light. The problem is when i close the file and open again, all the light targets appear moved!! My only solution until now, is to select all the lights and move, then undo that pass (ctr+z) and all the lights appear again but this time with their target in the correct position!! the annoying part is, i had to do this every time i open the file. someone can gave me some advice?
  4. Hello, this is my first post on this site and I hope someone here might be able to point me in the right direction. Basically when I try to save out the render image with a transparent background as a PNG so I could edit the image with a city reference image behind the window 3ds max doesn't allow me to do that. I made the light in the scene invisible and tried rendering it that way and it worked, i was able to render it out with a transparent background but because I made the light invisible the render looks different to the original render. This is the result that i would like for my render but the window is not transparent, light is not invisible Here is the second render with the light set to invisible, the window becomes transparent but the look of the render is different Any suggestions? Thank you
  5. Hallo everyone, as a small part of my thesis I have to research the artistic aspects which make great renderings or images in general. That would include for instance: - lights and shadows - pictorial composition - colors or anything else you consider important. I am wondering if you could link me to great resources which address these and other subjects relevant for creating great images. Ideally, these resources should be books, publications or other high quality texts which can be referenced in the bibliography of a thesis. If necessary I am also happy with normal websites or blog entries as a starting point ;-) Thank you very much for any help!! :-)
  6. I've been having some issues with rendering caustics today, something which I haven't had problems with in the past... so I figured it might be an issue with Vray 2.4 as I've not tried caustics since the update. A quick google search helped me to fix the first problem, which was solved by needing to uncheck 'affect shadows' in the material refraction settings... I'm not sure why this changed in Vray 2.4, it seems affect shadows ought to be checked, but I guess when caustics is on this overrides this somehow and calculates light / shadows / caustics accurately. I then went on to discover that Vray 2.4 doesn't seem to like rendering caustics from spot or omni lights (unless I'm doing something wrong) which is very annoying. It works fine with direct and vray lights. I can see that omni and spot lights are both 'unreal' lights, so perhaps vray have changed how they calculate caustics completely and spot and omni lights no longer work properly? I've attached 3 images, one rendered with a vray sphere light, one with a direct, one with an omni and one with spot. If anyone can 'shed some light' (eugh!) on this it'd be much appreciated. For now I think I'll just use vray lights, but it was nice being able to 'fake' caustics and render them much faster with a strategically placed spot light.
  7. Hey everyone, I have a light sculpture in my building that is made up of about 1000 hanging strips of Electro-luminescent tape. Each one is just a strip of this material that lights up when given a charge. What would be the best way to go about rendering this without having insane render times?. Would a self-illuminating material work? Any help is appreciated. Thanks, Cameron
  8. Hi all, I am currently putting together a walkthrough for an auditorium using Vray and 3ds max 2010. I normally render out my light cache with flythrough then irrad map for every 5th frame and then load them up and render out the final frames. I usually do not have any animated objects apart from the camera movement itself. However on this occasion I have animated the lights (vray light plane, vrayies and a couple of standard spots) to be off when you enter the room and to turn up over the first 100 frames or so. So I have keyed the lights and the vraylight materials to do this and that works fine. The light cache does not work correctly when I render it out though. It leaves dark patches here and there. I don't have any moving objects, just textures and lights that change intensity. What is the correct method of calculating the light cache and irrad map. Any help would be appreciated. Paul
  9. Hi everyone, I have a problem with the lighting of a scene created in 3dmax! the problem is that I necessarily have to set the power of the lights at x1000, because otherwise (x1, x10, x100) the lights appear to be nearly extinguished. The problem should not be the scale of the project because the file is exported from 3dmax where I worked on a scale 1:1 , the measures should be correct.The sunlight instead seem to work correctly, so seems to be a problem related only to the emitter materials . Pls help
  10. Hello All! I am working on a nightscene, basically a small city block with various skycrapers. I am going for this Look: [ATTACH=CONFIG]40150[/ATTACH] The guy that made this also posted a video tutorial on how to achive this with Vray and Cinema 4d. ( VIDEO ) What he does is stack multiple randomized, checkered noisemaps on top of each other as a illuminated material. I work with 3dsMax so my question is what is the best way to make a material like this in Max? There are only fractal noisemaps and the checkered map in Max is not randomizable, at least to my knowledge. And how is it possible to stack/layer materials like this in 3dsMAX, i never needed this until now. A hint on how to do something similar with a different method would also be very helpful to me. Thank you very much in Advance
  11. I created a scene that has about 50 lights lighting up the scene. There is no environment map as it is completely indoors with no windows. My rendering times are horrendous! What are some tips or tricks you have that may help me out? I need my settings to stay decently high so I don't have a lot of noise! Right now, a 640 x 360 render is taking over 22 minutes! And I have about 600 frames to render!!!
  12. Does anyone have any suggestions or a tutorial on how to add car lights at night streaking by. The same as using a slow shutter speed. I use max and vray and not sure if its easier to do there or in post production. Thanks for your suggestions.
  13. Does anyone have any suggestions or a tutorial on how to add car lights at night streaking by. The same as using a slow shutter speed. I use max and vray and not sure if its easier to do there or in post production. Thanks for your suggestions.
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